Rating: List Price:$19.99 Sale Price:$11.48 Availability:Usually ships in 1-2 business days
Product Description
BioShock PS3
Details
All-new PLAYSTATION 3 system exclusive content - In addition to the original game experience, PS3 fans can enjoy a brand new difficulty mode - Survivor - as well as enjoy Trophy support as they explore Rapture
Choices and consequences - Make meaningful choices and mature decisions, ultimately culminating in the grand question - do you exploit the innocent survivors of Rapture. or save them?
The world is your weapon - Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your survival
Weapon upgrades provide ammunition for every situation - Upgrade your weapons with ionic gels, explosives and toxins to customize them to take advantage of your enemies' weaknesses
Gameplay that evolves around your playing style - Customize your experience by genetically modifying your body through dozens of Plasmid Stations scattered throughout the city and turn your body into the ultimate weapon
Bioshock
out of
5
based on
0 ratings.
16775 user reviews
PLAYSTATION 3 BioshockBioShock PS3$19.99http://ecx.images-amazon.com/images/I/61OBazJh9RL._SL160_.jpg
I will put it simply: If you only get one game for the rest of your life, Bioshock should be it. This game simply Amazes you: it has possibly the most intriguing plot that is fit for an oscar movie. The visuals too will constantly amaze, from finely detailed industrial structures to the many weapon models (everything from machine guns to whale harpoons) . The gameplay is truly great, very good controls and the ability to basically use and throw almost everything in the game environement. Bioshock is one of those monumental experiences you’ll never forget, and the benchmark against which games for years to come will, and indeed must, be measured. It is no wonder that Bioshock is the highest rated game by all the video game press today, right up there with GTA IV.
+Enticing storyline full of philosophy and intrigue
+Fantastic voice acting brings the already fantastic story to life
+Lots of variety in the gameplay
+Great sound effects
+Great music score
+All around beautiful game
+The atmosphere of the game never settles
Cons:
-There’s not much in terms of difficulty when you can always respawn
-There may not be enough new content to justify paying sixty dollars if you’ve already got the 360 version
In 2007 as I’m sure many know, Bioshock was released on the XBOX360. The game went on to become a huge classic and sell over a million copies. Earlier this year, it was announced the game would go to the Playstation 3. At first glance, it may not seem worthwhile to buy the game on the Playstation 3 if you played the 360 version, but some of the additions and enhancements just might change the minds of some gamers.
In the beginning of the game you are an unnamed man who happens to be on a plane that crashes seemingly out in the middle of nowhere. Luckily, however, there is a lighthouse in sight. Once you step inside it is quite clear that this is no ordinary lighthouse and soon you descend in the undersea world of Rapture. Rapture is a totally free society in which no one is ruled by anyone, and it was built by a man named Andrew Ryan. Unfortunately, Rapture is anything but perfect. The once perfect world has now become imperfect and is overrun with splicers who thrive on Adam.
Bioshock has an incredible story that digs much deeper than simply being about a central antagonist and protagonist. In the end it’ll make you think. It’s a very absorbing game. Even is how it looks. It looked incredible on the XBOX360, but the visual experience is enhanced on the Playstation 3 and it looks even better than it did before. Much of it looks very real. Even better is the artistic design and attention to detail. The atmosphere itself is absorbing as well and really makes the world come alive.
Throughout the city you’ll also find recorded radio diaries that give you a good idea of what happened to Rapture. The voice acting in these diaries, and throughout the games various cutscenes is incredible. It really helps anyone become absorbed into the world.
Playing Bioshock is an even better experience. At it’s heart it is a first person shooter. You’ll find weapons that you can use to take down the splicers. Throughout Rapture you’ll also find plasmids which you can use to help you take down certain enemies. Some Plasmids can be used to electrocute splicers, or manipulate others. There’s a lot to BioShock’s gameplay that makes it interesting. In addition to the weapons and plasmids you can also hack the shopping arcades to lower prices, as well as hack security cameras and gun turrets to help you out against your enemies.
There’s nothing incredibly difficult about it’s gameplay. It’s simple enough. Perhaps a little too simple. Bioshock is not a game where you ever really permanently die. If you happen to die you’ll respawn from a Vita-Chamber where you’ll be able to go right back up to the enemy that killed you. The enemy’s health never changes. So essentially, if you’re stuck you can keep respawning until you kill whatever it is giving your trouble. This essentially means BioShock is never too difficult. You may get tired of dying, but you can never die permanently.
What exactly is new in Bioshock on the PS3? Well, the graphics are smoother and you get a new difficulty setting. While the new difficulty is enticing, it doesn’t really add too much. The enemies are stronger and you pick up less ammo etc., but it’s not really enough to entice anyone who owns the 360 version to really pick this one up. So if you’ve played one of the previous versions of Bioshock, there isn’t really too much here that makes it worth getting again. At least not for the price tag of the game itself.
Bioshock is still an amazing game even a year later. It may not be worth it to buy the PS3 version if you’ve played the XBOX360 version already, but if you have a PS3 and you haven’t played Bioshock yet, it’s worth checking out.
I don’t think that I can possibly say how much fun this game is so far. I’m well into the 10 hour plus mark of Bioshock and time is flying by.
The story is that your plane crashes in the middle of the Atlantic and you discover a secret society where something has gone horribly wrong. That’s the fun part. You get to explore this entire underwater utopia where lots of things want to kill you. And it’s set in 1960 so the art and technology pays homage to the 50′s.
This is the PS3 version. I know that there are 2 other versions for the Xbox 360 and the PC. However this is the only one that I have played. So I can’t compare this to either of the other two versions. Regardless, I’m blown away by the graphical detail and the sound. There’s always some noise in the background where you know there’s some creepy enemy doing something but you haven’t found them yet. Or they haven’t found you yet…. It’s a fun FPS but with a lot more story than most and a bit more thinking.
For awhile, Bioshock was the clincher when it came down to next-gen consoles. With only money and room for one, I had to choose which system to get so when it was announced the highly acclaimed game was being released to the Playstation 3, well I was sold. Not only being able to play multiplatform games but also some solid exclusives, the important thing was that I had to play this. A game that gets this much praise has got to end up disappointing considering the hype, not only from press and critics but my own anticipation, right? Well wrong as this is one of the most captivating games I’ve played recently and whether you got an Xbox 360 or a PS3 (keyword being “or”), Bioshock’s a must-play.
Story: In the mid 1940′s, an ambitious man named Andrew Ryan got fed up with the bureaucrats, politicians and religious leaders trying to see who can control the populace with the most restrictions from medical experiments to freedom of speech. So he secretly created the world of Rapture, a vast city found underwater. In 1960, an unnamed man travelling on a plane finds himself the sole survivor when the plane crashes in the middle of the ocean. Swimming to a nearby lighthouse, he accesses a bathysphere which takes him to Rapture only instead of finding a thriving city, it’s in disarray and strange folk genetically modified roam the halls. You have to work your way through the city and discover why the idyllic city has failed.
Graphics: There’s certain games that really make you feel a part of the world as opposed to just controlling someone on the screen and like games such as Dead Space, Resident Evil 4 or more serene landscapes such as Shadow of the Colossus, Bioshock is another game that, without fear of sounding cheesy, really transports you to another time and place. The art design, attention to detail and a genuine realism really get you thinking you’re in this city under the sea. Fantastic water effects and a feel recreating the old 1940′s complete with neon graphics, old-school advertisements not to mention the views outside the windows, this is definately one to HDTV.
Sound/Music: Another important part of the game’s immersion is the sound design which has all the requisite noises of a place that’s been decimated: groans, distant rumblins and things busting out of nowhere, the sound helps create an unnerving atmosphere. It’s not necessarily scary but it certainly keeps you on your toes. Also welcome is the voice acting though the 2 main speakers seems to be Andrew Ryan (portrayed by Armin Shimerman, Quark from “Star Trek” and the first Principal on “Buffy”) and Atlas, your CODEC so to speak. The Splicers, the genetically modified residents of Rapture, also have strange ramblings and makes them be set apart from just the screeching of other enemies.
Gameplay: Essentially this is a FPS though don’t think that’s all it is. The key with Bioshock is variety and it’s surprising how much combat strategies you can develop on the fly. Basically, your fighting is separated into 2 methods: typical gun stuff like pistols, shotguns, grenade launchers etc while the other is the “Plasmids”, a medical breakthrough involving genetic experimentation, which allows you different abilities. Use Incinerate to light your foes on fire or find an oil spot on the floor and burn that when they’re standing on it for even more burnage. Also, say you light him/her on fire and you think they’re going to want to find a water source right? Well thanks to Rapture getting the occasional leak, they’re not too far so if they’ve gone for a bit of a swim, just use your electricity and shock the water. There’s others as well such as using your telekinesis to grab grenades and bombs in mid-air and toss em back or reposition traps to your advantage. There’s more to be found and approaching combat as never been so…fun.
Don’t think that’s the end of it though as occasionally you’ll be seen by a camera, sending in flying armed drones. Sure it’s easy to just blow them up but why not hack them using a pipe-based minigame (tedious but works well enough) to make your own personal bodyguards? Or hack a turret and you can even hack health stations in case enemies want to cure themselves only to find because you’ve hacked it that it makes things worse for them. Hacking ammo, item and inventing “jukeboxes” will also decrease the amount of money you have to pay which is a definate plus. Only thing is the pipe minigame where you have to make water flow from one part to the other using different panel forms grows kind of tiresome and there’s even some where I ran out of pieces or room to move thanks to dead-ends.
All of this will come into use when you hear a roar nearby and you know one thing: a Big Daddy is near. Walking around the hallways is a big dude in diving gear (dude on the cover) protecting a girl called the Little Sister who has in her body ADAM, the genetic material vital to Rapture. In order to get it you have to kill the protector and this bugger is as tough as he sounds. Thankfully with the turrets and bodyguard drones (which admittedly don’t last long) to using Enrage on nearby enemies which will actually attack him instead of you, eventually you’ll defeat him. Only thing is that you have to do it in stages since you’ll frequently die though thankfully nearby Vita-Chambers spawn you back in with his health where you last left off thereby not negating all that hard work. Makes the game easy sure but on the other hand, it never becomes frustrating and you can just play and play and not worrying about hitting dead ends.
That’s one thing to be aware of with this game as well: it’s rather addicting and it’s one of those games where you might look at the clock and go “well I can afford to play a bit more, it’s only a simple objective anyway” only to find out it’s 4 AM and needing to get to bed. I was that hooked and despite its hefty 5 Gig install – which is strangely shorter than Devil May Cry 4′s 20 minute one – which lasts 10 minutes or so, Bioshock is definately a game to get for your Playstation 3. As for people who already have the 360 version, well unless you’re that into the game, you don’t really have to bother but for non-360 owners like myself or people who never played it than definately go for it.
Bioshock is overall just a great game. I own the PS3 version of it and I was impressed as soon as the opening cut-scene took place. I have played many games, and many first-person shooters, but Bioshock is entirely on a league of its own. It has amazing graphics and the entire game keeps you in suspense with eerie looking surroundings and odd screeching sounds that seem to surround your player.
This game has a nifty little feature where the game will give you hints as where you need to go in the event you get lost, a very helpful feature since there have been many games where they just throw you in a stage with out a single clue as to where to go, adding salt to frustration. This is probably one of the best horror/first-person shooters I have ever played. This game is right on top of the list of my favorite games along with the Fatal Frame series.
How’s this for a story? A man becomes annoyed with the current world, a world where the great are taken for granted and told that their toils are either for the people, for God or for the government. In response, he creates a fantastic environment, free from all of these turmoils. A place where all the great men and women of the world can create their own inventions without fear of consequence. In this place, men and women could do what they wanted.
If this sounds like Ayn Rand’s Atlas Shrugged, you’d be correct. However, in this particular case, it’s also the background story behind Rapture, the under-water city that takes centerplace in Bioshock. Many words have been bandied about about video games and their ability (or inability) to become art; you have folks like Roger Ebert saying the medium as a whole can never attain that goal. My personal thought on this matter was that, as a medium, games haven’t made enough strides toward that lofty goal. But Bioshock certainly takes a huge step forward.
Andrew Ryan is a visionary the likes of which his namesake Ayn Rand would possibly write about in Atlas Shrugged. He exemplifies the qualities of a Randian hero and showcases Rand’s philosophy of objectivism. He created the city of Rapture and filled it, much like John Galt in Atlas Shrugged, with the visionaries of his land. Rapture soon was a thriving city that emphasized science and growth and the importance of the individual. They dabbled in creating plasmids that changed a person’s DNA, enabling them to do feats the likes of which had never been seen before.
Then something happened.
Flying over the Atlantic sea, you are Jack, a person who was destined for greatness, if you ask his parents, and whose plane is now crashing into the sea. Jack is apparently the only survivor of the plane wreck and swims to a lone building, a light house it seems, that beckons him onward. Eventually, he goes into a blathysphere and enters into the world of Rapture. But this isn’t the Rapture originally envisioned in the pre-recorded film he watches as he journeys into the city. It is a city comprised of deadly machines, once-human monstrosities named Splicers who are insane and, of course, the Big Daddies and Little Sisters.
Bioshock concerns itself with the gray area between right and wrong. This dichotomy between right and wrong is what fuels everything in Rapture. Roaming the landscape, the Little Sisters are twisted abominations of little girls who locate corpses (which they call “Angels”) and harvest Adam from them with a long needle. More grotesque is that bottle at the other end of the needle that the Little Sisters drink from. Dutifully following them are the Big Daddies, giant brutes in ancient diving gear. These…things…are at the heart of the story and Jack’s survival depends on them and whether he can harvest the Little Sisters or set them free.
The conscience of the gamer is represented in two mysterious figures, Atlas (another allusion to Rand) and Dr. Tenenbaum. Atlas seemingly wants Jack to save his family and explains that the Little Sisters are anything but the human girls they appear. He nudges Jack to put them out of their misery and take the Adam they harvest so he can survive and save Atlas and his family. On the other shoulder perches Tenenbaum, another mysterious individual who created the Little Sisters and seems to want to do anything possible to save them. They are the obvious angel and devil sitting on Jack’s shoulder, but the question is…which one is the angel?
To go into further detail would be to spoil this amazing story. Along the route, twists and turns abound with moral, ethical and philosophical questions aplenty. What’s interesting is the way Bioshock presents a stark opposition to Ayn Rand’s philosophy of Objectivism. Rand’s heroes always contain the same qualities that Andrew Ryan exemplifies. But here, the artists behind Bioshock seem to be questioning these qualities by presenting a situation so familiar to Atlas Shrugged, and yet, so far removed.
It is literate, thoughtful, disturbing and moving. Even if the gameplay didn’t live up to the story, Bioshock would be worthy just for this reason.
Luckily, that’s not the case. For the gun hungry, sure, Rapture is filled with guns aplenty and even presents opportunities for you to craft your own upgrades. But that is just scratching the surface. Everything goes back to the story. Plasmids are located across the ruined debris of Rapture and contain the keys to recreating your DNA. Some early examples of Plasmids are the ability to shoot electricity from your hands to being able to set things on fire to telekinesis.
But these plasmids aren’t only used for fighting. Minor puzzle-solving crops up, some of which require plasmids in the same way as gear in Legend of Zelda. The biggest puzzle is how to take down the game’s variety of enemies. While you can definitely charge in, guns blazing and sometimes survive, cases will present themselves where such tactics will end with you on the bad end of the Big Daddies’ drill. Instead, you can create your own traps and war zones. Using plasmids, the environment and, of course, your weapons, you can create elaborate traps that will bring a smile to your face.
A lot of games coming out right now that use the Unreal 3 engine don’t look as spectacular as they could. In particular, character models tend to look shiny and/or completely ugly. This is not the case with Bioshock. Everything comes together, from the disturbing scenery, the art deco architecture to the the insane creatures and characters populating the world. Shadows and lighting also create a sense of atmosphere that drips heavily, much like the water pouring down the walls. It’s stunning. The only complaint (and it is minor) is that the frozen portions you can melt don’t look very convincing. When things melt, they don’t leave anything behind. The only reason it sticks out is that the rest of the game is absolutely beautiful and amazingly crafted.
None of this would be as effective, though, without superior sound. And Bioshock has that (mostly) in spades. The voice work is stunning throughout and the actors provide a great sense of dread. The audio diaries do an exemplary job of providing the backstory, but also work the best in crafting dread and terror. Some of the most disturbing things occur listening to them. Unfortunately, sometimes the characters’ lines are repeated too often, ruining the disturbing nature of their dialogue. Musically, the game is also amazing. It flits into the picture at key moments, increasing the tension before it will flow away. You might not even notice it’s there, but that’s why it’s so good.
You know, the funny thing about hype is how people react to it. Game journalists can go blue in the face trying to get people interested in forgotten gems such as Psychonauts, Beyond Good & Evil and Stranger’s Wrath, and since they weren’t financially successful they become these gems. When a game sells incredibly well and is hyped to the max (both of which fit Bioshock), people say “over-rated.”
Ignore the hype machine. I know you’re tired of hearing about it. But give Bioshock a try, if you haven’t yet. Download the demo for your PC or try it on the Playstation 3 Network. It is a game that’s definitely worth everything that’s been said about it and more.
It is art. And no words by ignorant movie critics will change that.
Note: there are basically no important spoilers here. Just minor gameplay and story spoilers which aren’t a big deal.
Wow. I’ve never had a videogame experience like this one. Everyone should experience this game at least once, even if you might hate it. And actually, I hated it after the first few hours of playing. Luckily I plowed through the rough patch in the beginning. This isn’t a run and gun shooter. You have to think. You have to use strategy. You have to search for stuff, figure out what weapons and plasmids and tonics you’re going to use, and figure out how to hack.
I wasn’t used to this because lately games aren’t complex. Games are afraid these days to be hard, we wouldn’t want to annoy the player. Before Bioshock I had just beat all the missions in Saints Row 2, and in that game you basically show up, shoot everyone on site, and you’re done. It was too easy. It’s just a matter of getting it done with basically very little thinking involved, with gameplay or story. Don’t get me wrong though SR2 is a lot of fun and I loved it.
Bioshock throws some challenges at you. First there’s the story which is not easily explained and put on a silver platter. There are no long cutscenes. You’re thrown into this eerie underwater world that resembles New York’s Times Square. The look of the game is beautiful. You get bits and pieces of information along the way from your audio guide Atlas, and these audio diaries left behind on recorders throughout the world. If you really want to understand what’s going on you have to listen closely, and it’s worth it. Because if you don’t listen you’ll miss a lot of stuff and that takes away from what this game is all about. There are interesting themes and ideas to ponder.
That brings me to the voice acting. It was top quality. My favorite being Andrew Ryan. He sounds exactly like he should as the leader of this city, and he has some great quotes. He makes it hard to decide whether to hate him or like him while he’s throwing Objectivist type philosophy at you–that you may find yourself agreeing with.
The tense atmosphere of Bioshock never lets up. You never really get a chance to relax and take a breath. There’s these crazy splicer enemies walking around and sometimes you can hear them off in the distance ranting away. They sound sad and desperate. You have to tip-toe around every corner because you never know what’s going to jump out at you. There’s turrets ready to shoot at you, and the security cameras that you dread, because if they get a long enough look they set off alarms which triggers flying bots that are a huge pain.
As you’re walking around the levels you can walk right past one of your enemies, the Big Daddys. It’s funny how you can walk right past them when they’re in non-attack mode, knowing that eventually you’re going to have to battle them, ultimately to make a decision about the little girl they’re protecting: a Little Sister. And in the first half of the game they are a tough battle. Later on when you get some decent weapons they become much easier, thankfully.
The best level for me was Fort Frolic. It’s the centerpiece of the game. I would like to talk more about it but I will avoid spoilers. I’ll just say that there are moments that are the most surreal I’ve yet experienced in a video game. There are scenes that a lesser game would have used a cutscene to present. In Bioshock you’re free to walk around while this cutscene-like stuff is happening. The whole thing is colorful and brilliant.
I found the hacking minigame to be addictive. It’s a nice little diversion to take a break from the regular gameplay. But that doesn’t mean it isn’t stressful. To be honest at first I sucked at it. I used a few tonics to make it a lot easier as the game progressed. Sometimes it’s damn near impossible. You can even decide how to deal with these things, whether to spend an autohack tool, buy it out, use tonics, ignore it completely or just try to hack it and risk setting off alarms or get shocked by a short circuit. That’s what I liked about Bioshock. Even in this little minigame, they give you choices. It’s up to you what strategy you’re going to use.
There are a lot of different weapons and plasmids to use, but I have a feeling a lot of people rely on the same trusted ones, like electricity. I tried experimenting with all of them. I noticed the guns are underpowered in this game. Which is good, it forces you to strategize instead of just blowing everyone away. Thankfully they got the shotgun right. As we know there’s nothing better than blasting somebody ten feet with exploding buckshot.
Another nice little thing which adds yet more gameplay is the camera. You can research your enemies by taking pictures of them, and you gain different bonuses depending on picture quality. It’s funny when a splicer is storming at you like like a maniac, before you fight them you’re frantically trying to hurry and get a good picture.
Bioshock can be difficult at times, especially if you try to rush. To ease things there are Vita-chambers spread throughtout. They respawn you close to where you died, and any enemies loss of health remains. So you can keep dying and keep trying and some people complain that makes the game too easy. But who wants to keep dying over and over until you get it right? I like to play right in the first place. Just because the chambers are there doesn’t mean you should use them as a crutch. Not to mention you lose all your health kits and start again with very little health. The chambers didn’t make the gameplay easier, just less frustrating because you don’t have to redo the same thing over and over.
One of my problems with the game is switching between all your weapons, ammo and plasmids, especially in the middle of a fight. It can get awkward. Sometimes it isn’t smooth and mistakes are made. There are also a few framerate problems here and there. Other than that the game looks beautiful on the PS3, particularly the water, which is gorgeous. I was also happy there were trophies and I racked up quite a few.
Towards the end of the game I was getting disappointed because I didn’t want it to end. That’s why I started it again on hard mode. Games like this only come around once in awhile…actually they never come around. There is no game quite like this.
Here’s a cool quote by Andrew Ryan:
“What is the difference between a man and a parasite? A man builds, a parasite asks ‘Where’s my share?’ A man creates, a parasite says ‘What will the neighbors think?’ A man invents, a parasite says ‘Watch out, or you might tread on the toes of God…’”
Everything you have read about this game is true. The visuals, story, gameplay all come together in an impressive fashion. While this game doesn’t do any one of these things above and beyond other titles, assembled together it is an absolutely exceptional piece of work that any FPS/RPG fan should NOT miss!
FYI – the “save anywhere” feature really helps make this game even better!
Not since Resident Evil 4 have I gotten so intensely immersed in a game. What a cool game Bioshock is. Let me say up front that I haven’t finished it, and I don’t want to be finished. I have played for at least 15 hours and I don’t get the impression that I’m even close to finishing.
I’m sure that I could have gotten a lot farther in the game than I am a lot faster, but you can prolong the game by exploring areas that may not be the most direct route to your goal. And I spend a lot of time exploring. These little explorations are usually fruitful, because hidden throughout the expansive game are all kinds of weapons, perks and information about where you’ve suddenly found yourself captive: In the underwater city of Rapture.
The game begins with you as the sole survivor of a mid-sea plane crash. You swim to what appears as a lighthouse, but is also the entrance to Andrew Ryan’s underwater utopian city of Rapture. Did I say utopian? Well, that may have been the original idea, but the Rapture you ultimately find yourself in is the antithesis of a utopia. I believe the term is dystopia.
You soon start receiving radio transmissions from Ryan, a guy named Atlas and a doctor named Tennenbaum with advice on how to proceed in the game. Unfortunately, the advice you get often conflicts. Atlas and Ryan are clearly at war. And I’m not far enough in the game to even know for sure whose side Tennenbaum is on…but I’ve got a good feeling about her is all I’ll say.
You are given goals and roadblocks o’plenty to prevent you from easily reaching your goals. The few people (called Splicers) left in Rapture that you run into have all gone stark raving mad, and they’ll ruin your day if you let them get too close. And don’t trip a security alarm; it’ll summon armed drones and more Splicers.
Oh yeah, that Big Daddy guy in the old fashioned divers suit on the cover of the game case…they’re roaming all over Rapture. Big, slow, doofy things, right? Mmmm hmmm…word to the wise: Don’t get it mad. Sometimes the Big Daddies have Little Sisters in tow that seem to be inspecting corpses (um, yeah, corpses) strewn around either because you did some damage or…something else did. Mess with a Little Sister?…Over a Big Daddy’s dead body! Atlas says kill `em; Tennenbaum says save `em…what to do…what to do?
You get all kinds of weapons and opportunities to upgrade your weapons. R1 switches through the weapons and R2 fires. A pistol. A Shotgun. A chemical thrower. A grenade launcher. You’re well equipped. (I’m at the part where you’re given the crossbow.) You even get a camera to take pictures that allow you to conduct research on your foes to increase the damage you can inflict on them and lessen the damage that they inflict on you (don’t worry…all you have to do is take the dang picture; the research is done automatically).
In addition to the corpses strewn throughout the game, so is ammo, money and other knick-knacks that will help you progress through the game. Just be sure to search everything if you want to maximize your strength.
And speaking of maximizing your strength, one of the first things you get is Plasmids…or put another way…special abilities. Telekinesis. Pyrokinesis. And a bunch of other Plasmid “kinesises” are unlocked pending your ability to find them. Try picking something heavy up with your telekinesis and throwing it at your enemy…better yet, plant a few proximity mines on that thing before you toss it! Switch through your Plasmids with L1 and use `em with L2.
You’re also granted “tonics” to customize your character with. Stuff like armor, various strengths, first aid boosts, and secondary damage your enemies from your weapons or from just plain old being attacked. Really cool stuff.
Like the Ganados in Resident Evil 4, the Splicers in Bioshock become quite annoying and redundant, but I suppose that’s the idea. Your goals change all the time. Just when you think you’ve attained a critical goal…it backfires or you’re immediately given another that requires backtracking…and then backtracking again. But rest assured it never gets boring. The eerie atmospheres and creepy environments that Bioshock’s creators have put together are more than effective. Some areas are really creepy, and there’s nothing worse than not being able to find your way out of those which isn’t always easy. But that’s the fun!
The game lets you save at any time, and when you restart play it starts you at the exact place you last saved…not at the last checkpoint. Pretty cool.
If you liked RE4 or those kinds of survival / horror games…Bioshock is for you. Add this to your cart. And watch for Bioshock 2: Sea of Dreams next year sometime.
(P.S.–I know that video game to big screen conversions mostly seem to fail, but I’ve got high hopes for the 2010 movie adaptation of Bioshock with the Pirates of the Caribbean Trilogy’s Director Gore Verbinski at the helm. Verbinski is no Uwe Boll!)
This game has easily moved into my top 10 favorite games of all time, perhaps even top 5. Things I look for in a game are great storyline, sense of immersion/atmosphere, freedom to play how I want, and re-playability. RPGs are my favorite genre because they often achieve these factors more often than other genre. This game combined all of these to near perfection. From the outstanding introduction I found myself wanting to find out why things turned out the way they did, but I also wanted to explore the city of Rapture to discover things for myself. This game can be played in a very linear fashion but there are almost always other areas begging to be explored and the game encourages you to do this by hiding recordings, weapon upgrades, and other helpful items that further immerse you into the game. From a gameplay standpoint I would relate this game closest to Metroid Prime in it’s focus on exploration. This game is not a simple FPS and if you try to play it that way you will be in trouble. The game demands that you think before you act. The best way to dispatch an enemy splicer is often to use your environment and, especially towards the end of the game, to utilize stealth (and a wrench). After many battles I would see something in the environment like explosive cannisters or pools of water and think to myself, “gosh, I’ll have to try that next time.” The only negative has been stated by most reviewers and that is when the action gets intense it can be disorienting, but if you play smart you can avoid these moments(e.g. moving into larger areas to fight). The musical score is superb (sometimes heart-wrenchingly beautiful)and the voice-acting in this game is probably the best I have heard and really thickens the atmosphere and mystery surrounding Rapture. This is one game where I actually felt a great deal of pity for my enemies (before I brutally killed them, of course). Finally, this game is also extremely lengthy, which is fairly uncommon for shooter types, and though I recently finished I am looking forward to starting the adventure again before the sequel hits next month.
October 21st, 2008 on 6:45 am
Rating
I will put it simply: If you only get one game for the rest of your life, Bioshock should be it. This game simply Amazes you: it has possibly the most intriguing plot that is fit for an oscar movie. The visuals too will constantly amaze, from finely detailed industrial structures to the many weapon models (everything from machine guns to whale harpoons) . The gameplay is truly great, very good controls and the ability to basically use and throw almost everything in the game environement. Bioshock is one of those monumental experiences you’ll never forget, and the benchmark against which games for years to come will, and indeed must, be measured. It is no wonder that Bioshock is the highest rated game by all the video game press today, right up there with GTA IV.
October 22nd, 2008 on 1:06 am
Rating
Pros:
+Enticing storyline full of philosophy and intrigue
+Fantastic voice acting brings the already fantastic story to life
+Lots of variety in the gameplay
+Great sound effects
+Great music score
+All around beautiful game
+The atmosphere of the game never settles
Cons:
-There’s not much in terms of difficulty when you can always respawn
-There may not be enough new content to justify paying sixty dollars if you’ve already got the 360 version
In 2007 as I’m sure many know, Bioshock was released on the XBOX360. The game went on to become a huge classic and sell over a million copies. Earlier this year, it was announced the game would go to the Playstation 3. At first glance, it may not seem worthwhile to buy the game on the Playstation 3 if you played the 360 version, but some of the additions and enhancements just might change the minds of some gamers.
In the beginning of the game you are an unnamed man who happens to be on a plane that crashes seemingly out in the middle of nowhere. Luckily, however, there is a lighthouse in sight. Once you step inside it is quite clear that this is no ordinary lighthouse and soon you descend in the undersea world of Rapture. Rapture is a totally free society in which no one is ruled by anyone, and it was built by a man named Andrew Ryan. Unfortunately, Rapture is anything but perfect. The once perfect world has now become imperfect and is overrun with splicers who thrive on Adam.
Bioshock has an incredible story that digs much deeper than simply being about a central antagonist and protagonist. In the end it’ll make you think. It’s a very absorbing game. Even is how it looks. It looked incredible on the XBOX360, but the visual experience is enhanced on the Playstation 3 and it looks even better than it did before. Much of it looks very real. Even better is the artistic design and attention to detail. The atmosphere itself is absorbing as well and really makes the world come alive.
Throughout the city you’ll also find recorded radio diaries that give you a good idea of what happened to Rapture. The voice acting in these diaries, and throughout the games various cutscenes is incredible. It really helps anyone become absorbed into the world.
Playing Bioshock is an even better experience. At it’s heart it is a first person shooter. You’ll find weapons that you can use to take down the splicers. Throughout Rapture you’ll also find plasmids which you can use to help you take down certain enemies. Some Plasmids can be used to electrocute splicers, or manipulate others. There’s a lot to BioShock’s gameplay that makes it interesting. In addition to the weapons and plasmids you can also hack the shopping arcades to lower prices, as well as hack security cameras and gun turrets to help you out against your enemies.
There’s nothing incredibly difficult about it’s gameplay. It’s simple enough. Perhaps a little too simple. Bioshock is not a game where you ever really permanently die. If you happen to die you’ll respawn from a Vita-Chamber where you’ll be able to go right back up to the enemy that killed you. The enemy’s health never changes. So essentially, if you’re stuck you can keep respawning until you kill whatever it is giving your trouble. This essentially means BioShock is never too difficult. You may get tired of dying, but you can never die permanently.
What exactly is new in Bioshock on the PS3? Well, the graphics are smoother and you get a new difficulty setting. While the new difficulty is enticing, it doesn’t really add too much. The enemies are stronger and you pick up less ammo etc., but it’s not really enough to entice anyone who owns the 360 version to really pick this one up. So if you’ve played one of the previous versions of Bioshock, there isn’t really too much here that makes it worth getting again. At least not for the price tag of the game itself.
Bioshock is still an amazing game even a year later. It may not be worth it to buy the PS3 version if you’ve played the XBOX360 version already, but if you have a PS3 and you haven’t played Bioshock yet, it’s worth checking out.
October 22nd, 2008 on 10:25 am
Rating
I don’t think that I can possibly say how much fun this game is so far. I’m well into the 10 hour plus mark of Bioshock and time is flying by.
The story is that your plane crashes in the middle of the Atlantic and you discover a secret society where something has gone horribly wrong. That’s the fun part. You get to explore this entire underwater utopia where lots of things want to kill you. And it’s set in 1960 so the art and technology pays homage to the 50′s.
This is the PS3 version. I know that there are 2 other versions for the Xbox 360 and the PC. However this is the only one that I have played. So I can’t compare this to either of the other two versions. Regardless, I’m blown away by the graphical detail and the sound. There’s always some noise in the background where you know there’s some creepy enemy doing something but you haven’t found them yet. Or they haven’t found you yet…. It’s a fun FPS but with a lot more story than most and a bit more thinking.
Buy this! Much much fun.
October 22nd, 2008 on 3:13 pm
Rating
For awhile, Bioshock was the clincher when it came down to next-gen consoles. With only money and room for one, I had to choose which system to get so when it was announced the highly acclaimed game was being released to the Playstation 3, well I was sold. Not only being able to play multiplatform games but also some solid exclusives, the important thing was that I had to play this. A game that gets this much praise has got to end up disappointing considering the hype, not only from press and critics but my own anticipation, right? Well wrong as this is one of the most captivating games I’ve played recently and whether you got an Xbox 360 or a PS3 (keyword being “or”), Bioshock’s a must-play.
Story: In the mid 1940′s, an ambitious man named Andrew Ryan got fed up with the bureaucrats, politicians and religious leaders trying to see who can control the populace with the most restrictions from medical experiments to freedom of speech. So he secretly created the world of Rapture, a vast city found underwater. In 1960, an unnamed man travelling on a plane finds himself the sole survivor when the plane crashes in the middle of the ocean. Swimming to a nearby lighthouse, he accesses a bathysphere which takes him to Rapture only instead of finding a thriving city, it’s in disarray and strange folk genetically modified roam the halls. You have to work your way through the city and discover why the idyllic city has failed.
Graphics: There’s certain games that really make you feel a part of the world as opposed to just controlling someone on the screen and like games such as Dead Space, Resident Evil 4 or more serene landscapes such as Shadow of the Colossus, Bioshock is another game that, without fear of sounding cheesy, really transports you to another time and place. The art design, attention to detail and a genuine realism really get you thinking you’re in this city under the sea. Fantastic water effects and a feel recreating the old 1940′s complete with neon graphics, old-school advertisements not to mention the views outside the windows, this is definately one to HDTV.
Sound/Music: Another important part of the game’s immersion is the sound design which has all the requisite noises of a place that’s been decimated: groans, distant rumblins and things busting out of nowhere, the sound helps create an unnerving atmosphere. It’s not necessarily scary but it certainly keeps you on your toes. Also welcome is the voice acting though the 2 main speakers seems to be Andrew Ryan (portrayed by Armin Shimerman, Quark from “Star Trek” and the first Principal on “Buffy”) and Atlas, your CODEC so to speak. The Splicers, the genetically modified residents of Rapture, also have strange ramblings and makes them be set apart from just the screeching of other enemies.
Gameplay: Essentially this is a FPS though don’t think that’s all it is. The key with Bioshock is variety and it’s surprising how much combat strategies you can develop on the fly. Basically, your fighting is separated into 2 methods: typical gun stuff like pistols, shotguns, grenade launchers etc while the other is the “Plasmids”, a medical breakthrough involving genetic experimentation, which allows you different abilities. Use Incinerate to light your foes on fire or find an oil spot on the floor and burn that when they’re standing on it for even more burnage. Also, say you light him/her on fire and you think they’re going to want to find a water source right? Well thanks to Rapture getting the occasional leak, they’re not too far so if they’ve gone for a bit of a swim, just use your electricity and shock the water. There’s others as well such as using your telekinesis to grab grenades and bombs in mid-air and toss em back or reposition traps to your advantage. There’s more to be found and approaching combat as never been so…fun.
Don’t think that’s the end of it though as occasionally you’ll be seen by a camera, sending in flying armed drones. Sure it’s easy to just blow them up but why not hack them using a pipe-based minigame (tedious but works well enough) to make your own personal bodyguards? Or hack a turret and you can even hack health stations in case enemies want to cure themselves only to find because you’ve hacked it that it makes things worse for them. Hacking ammo, item and inventing “jukeboxes” will also decrease the amount of money you have to pay which is a definate plus. Only thing is the pipe minigame where you have to make water flow from one part to the other using different panel forms grows kind of tiresome and there’s even some where I ran out of pieces or room to move thanks to dead-ends.
All of this will come into use when you hear a roar nearby and you know one thing: a Big Daddy is near. Walking around the hallways is a big dude in diving gear (dude on the cover) protecting a girl called the Little Sister who has in her body ADAM, the genetic material vital to Rapture. In order to get it you have to kill the protector and this bugger is as tough as he sounds. Thankfully with the turrets and bodyguard drones (which admittedly don’t last long) to using Enrage on nearby enemies which will actually attack him instead of you, eventually you’ll defeat him. Only thing is that you have to do it in stages since you’ll frequently die though thankfully nearby Vita-Chambers spawn you back in with his health where you last left off thereby not negating all that hard work. Makes the game easy sure but on the other hand, it never becomes frustrating and you can just play and play and not worrying about hitting dead ends.
That’s one thing to be aware of with this game as well: it’s rather addicting and it’s one of those games where you might look at the clock and go “well I can afford to play a bit more, it’s only a simple objective anyway” only to find out it’s 4 AM and needing to get to bed. I was that hooked and despite its hefty 5 Gig install – which is strangely shorter than Devil May Cry 4′s 20 minute one – which lasts 10 minutes or so, Bioshock is definately a game to get for your Playstation 3. As for people who already have the 360 version, well unless you’re that into the game, you don’t really have to bother but for non-360 owners like myself or people who never played it than definately go for it.
October 23rd, 2008 on 1:35 pm
Rating
Bioshock is overall just a great game. I own the PS3 version of it and I was impressed as soon as the opening cut-scene took place. I have played many games, and many first-person shooters, but Bioshock is entirely on a league of its own. It has amazing graphics and the entire game keeps you in suspense with eerie looking surroundings and odd screeching sounds that seem to surround your player.
This game has a nifty little feature where the game will give you hints as where you need to go in the event you get lost, a very helpful feature since there have been many games where they just throw you in a stage with out a single clue as to where to go, adding salt to frustration. This is probably one of the best horror/first-person shooters I have ever played. This game is right on top of the list of my favorite games along with the Fatal Frame series.
October 24th, 2008 on 6:34 pm
Rating
How’s this for a story? A man becomes annoyed with the current world, a world where the great are taken for granted and told that their toils are either for the people, for God or for the government. In response, he creates a fantastic environment, free from all of these turmoils. A place where all the great men and women of the world can create their own inventions without fear of consequence. In this place, men and women could do what they wanted.
If this sounds like Ayn Rand’s Atlas Shrugged, you’d be correct. However, in this particular case, it’s also the background story behind Rapture, the under-water city that takes centerplace in Bioshock. Many words have been bandied about about video games and their ability (or inability) to become art; you have folks like Roger Ebert saying the medium as a whole can never attain that goal. My personal thought on this matter was that, as a medium, games haven’t made enough strides toward that lofty goal. But Bioshock certainly takes a huge step forward.
Andrew Ryan is a visionary the likes of which his namesake Ayn Rand would possibly write about in Atlas Shrugged. He exemplifies the qualities of a Randian hero and showcases Rand’s philosophy of objectivism. He created the city of Rapture and filled it, much like John Galt in Atlas Shrugged, with the visionaries of his land. Rapture soon was a thriving city that emphasized science and growth and the importance of the individual. They dabbled in creating plasmids that changed a person’s DNA, enabling them to do feats the likes of which had never been seen before.
Then something happened.
Flying over the Atlantic sea, you are Jack, a person who was destined for greatness, if you ask his parents, and whose plane is now crashing into the sea. Jack is apparently the only survivor of the plane wreck and swims to a lone building, a light house it seems, that beckons him onward. Eventually, he goes into a blathysphere and enters into the world of Rapture. But this isn’t the Rapture originally envisioned in the pre-recorded film he watches as he journeys into the city. It is a city comprised of deadly machines, once-human monstrosities named Splicers who are insane and, of course, the Big Daddies and Little Sisters.
Bioshock concerns itself with the gray area between right and wrong. This dichotomy between right and wrong is what fuels everything in Rapture. Roaming the landscape, the Little Sisters are twisted abominations of little girls who locate corpses (which they call “Angels”) and harvest Adam from them with a long needle. More grotesque is that bottle at the other end of the needle that the Little Sisters drink from. Dutifully following them are the Big Daddies, giant brutes in ancient diving gear. These…things…are at the heart of the story and Jack’s survival depends on them and whether he can harvest the Little Sisters or set them free.
The conscience of the gamer is represented in two mysterious figures, Atlas (another allusion to Rand) and Dr. Tenenbaum. Atlas seemingly wants Jack to save his family and explains that the Little Sisters are anything but the human girls they appear. He nudges Jack to put them out of their misery and take the Adam they harvest so he can survive and save Atlas and his family. On the other shoulder perches Tenenbaum, another mysterious individual who created the Little Sisters and seems to want to do anything possible to save them. They are the obvious angel and devil sitting on Jack’s shoulder, but the question is…which one is the angel?
To go into further detail would be to spoil this amazing story. Along the route, twists and turns abound with moral, ethical and philosophical questions aplenty. What’s interesting is the way Bioshock presents a stark opposition to Ayn Rand’s philosophy of Objectivism. Rand’s heroes always contain the same qualities that Andrew Ryan exemplifies. But here, the artists behind Bioshock seem to be questioning these qualities by presenting a situation so familiar to Atlas Shrugged, and yet, so far removed.
It is literate, thoughtful, disturbing and moving. Even if the gameplay didn’t live up to the story, Bioshock would be worthy just for this reason.
Luckily, that’s not the case. For the gun hungry, sure, Rapture is filled with guns aplenty and even presents opportunities for you to craft your own upgrades. But that is just scratching the surface. Everything goes back to the story. Plasmids are located across the ruined debris of Rapture and contain the keys to recreating your DNA. Some early examples of Plasmids are the ability to shoot electricity from your hands to being able to set things on fire to telekinesis.
But these plasmids aren’t only used for fighting. Minor puzzle-solving crops up, some of which require plasmids in the same way as gear in Legend of Zelda. The biggest puzzle is how to take down the game’s variety of enemies. While you can definitely charge in, guns blazing and sometimes survive, cases will present themselves where such tactics will end with you on the bad end of the Big Daddies’ drill. Instead, you can create your own traps and war zones. Using plasmids, the environment and, of course, your weapons, you can create elaborate traps that will bring a smile to your face.
A lot of games coming out right now that use the Unreal 3 engine don’t look as spectacular as they could. In particular, character models tend to look shiny and/or completely ugly. This is not the case with Bioshock. Everything comes together, from the disturbing scenery, the art deco architecture to the the insane creatures and characters populating the world. Shadows and lighting also create a sense of atmosphere that drips heavily, much like the water pouring down the walls. It’s stunning. The only complaint (and it is minor) is that the frozen portions you can melt don’t look very convincing. When things melt, they don’t leave anything behind. The only reason it sticks out is that the rest of the game is absolutely beautiful and amazingly crafted.
None of this would be as effective, though, without superior sound. And Bioshock has that (mostly) in spades. The voice work is stunning throughout and the actors provide a great sense of dread. The audio diaries do an exemplary job of providing the backstory, but also work the best in crafting dread and terror. Some of the most disturbing things occur listening to them. Unfortunately, sometimes the characters’ lines are repeated too often, ruining the disturbing nature of their dialogue. Musically, the game is also amazing. It flits into the picture at key moments, increasing the tension before it will flow away. You might not even notice it’s there, but that’s why it’s so good.
You know, the funny thing about hype is how people react to it. Game journalists can go blue in the face trying to get people interested in forgotten gems such as Psychonauts, Beyond Good & Evil and Stranger’s Wrath, and since they weren’t financially successful they become these gems. When a game sells incredibly well and is hyped to the max (both of which fit Bioshock), people say “over-rated.”
Ignore the hype machine. I know you’re tired of hearing about it. But give Bioshock a try, if you haven’t yet. Download the demo for your PC or try it on the Playstation 3 Network. It is a game that’s definitely worth everything that’s been said about it and more.
It is art. And no words by ignorant movie critics will change that.
October 28th, 2008 on 6:25 pm
Rating
Note: there are basically no important spoilers here. Just minor gameplay and story spoilers which aren’t a big deal.
Wow. I’ve never had a videogame experience like this one. Everyone should experience this game at least once, even if you might hate it. And actually, I hated it after the first few hours of playing. Luckily I plowed through the rough patch in the beginning. This isn’t a run and gun shooter. You have to think. You have to use strategy. You have to search for stuff, figure out what weapons and plasmids and tonics you’re going to use, and figure out how to hack.
I wasn’t used to this because lately games aren’t complex. Games are afraid these days to be hard, we wouldn’t want to annoy the player. Before Bioshock I had just beat all the missions in Saints Row 2, and in that game you basically show up, shoot everyone on site, and you’re done. It was too easy. It’s just a matter of getting it done with basically very little thinking involved, with gameplay or story. Don’t get me wrong though SR2 is a lot of fun and I loved it.
Bioshock throws some challenges at you. First there’s the story which is not easily explained and put on a silver platter. There are no long cutscenes. You’re thrown into this eerie underwater world that resembles New York’s Times Square. The look of the game is beautiful. You get bits and pieces of information along the way from your audio guide Atlas, and these audio diaries left behind on recorders throughout the world. If you really want to understand what’s going on you have to listen closely, and it’s worth it. Because if you don’t listen you’ll miss a lot of stuff and that takes away from what this game is all about. There are interesting themes and ideas to ponder.
That brings me to the voice acting. It was top quality. My favorite being Andrew Ryan. He sounds exactly like he should as the leader of this city, and he has some great quotes. He makes it hard to decide whether to hate him or like him while he’s throwing Objectivist type philosophy at you–that you may find yourself agreeing with.
The tense atmosphere of Bioshock never lets up. You never really get a chance to relax and take a breath. There’s these crazy splicer enemies walking around and sometimes you can hear them off in the distance ranting away. They sound sad and desperate. You have to tip-toe around every corner because you never know what’s going to jump out at you. There’s turrets ready to shoot at you, and the security cameras that you dread, because if they get a long enough look they set off alarms which triggers flying bots that are a huge pain.
As you’re walking around the levels you can walk right past one of your enemies, the Big Daddys. It’s funny how you can walk right past them when they’re in non-attack mode, knowing that eventually you’re going to have to battle them, ultimately to make a decision about the little girl they’re protecting: a Little Sister. And in the first half of the game they are a tough battle. Later on when you get some decent weapons they become much easier, thankfully.
The best level for me was Fort Frolic. It’s the centerpiece of the game. I would like to talk more about it but I will avoid spoilers. I’ll just say that there are moments that are the most surreal I’ve yet experienced in a video game. There are scenes that a lesser game would have used a cutscene to present. In Bioshock you’re free to walk around while this cutscene-like stuff is happening. The whole thing is colorful and brilliant.
I found the hacking minigame to be addictive. It’s a nice little diversion to take a break from the regular gameplay. But that doesn’t mean it isn’t stressful. To be honest at first I sucked at it. I used a few tonics to make it a lot easier as the game progressed. Sometimes it’s damn near impossible. You can even decide how to deal with these things, whether to spend an autohack tool, buy it out, use tonics, ignore it completely or just try to hack it and risk setting off alarms or get shocked by a short circuit. That’s what I liked about Bioshock. Even in this little minigame, they give you choices. It’s up to you what strategy you’re going to use.
There are a lot of different weapons and plasmids to use, but I have a feeling a lot of people rely on the same trusted ones, like electricity. I tried experimenting with all of them. I noticed the guns are underpowered in this game. Which is good, it forces you to strategize instead of just blowing everyone away. Thankfully they got the shotgun right. As we know there’s nothing better than blasting somebody ten feet with exploding buckshot.
Another nice little thing which adds yet more gameplay is the camera. You can research your enemies by taking pictures of them, and you gain different bonuses depending on picture quality. It’s funny when a splicer is storming at you like like a maniac, before you fight them you’re frantically trying to hurry and get a good picture.
Bioshock can be difficult at times, especially if you try to rush. To ease things there are Vita-chambers spread throughtout. They respawn you close to where you died, and any enemies loss of health remains. So you can keep dying and keep trying and some people complain that makes the game too easy. But who wants to keep dying over and over until you get it right? I like to play right in the first place. Just because the chambers are there doesn’t mean you should use them as a crutch. Not to mention you lose all your health kits and start again with very little health. The chambers didn’t make the gameplay easier, just less frustrating because you don’t have to redo the same thing over and over.
One of my problems with the game is switching between all your weapons, ammo and plasmids, especially in the middle of a fight. It can get awkward. Sometimes it isn’t smooth and mistakes are made. There are also a few framerate problems here and there. Other than that the game looks beautiful on the PS3, particularly the water, which is gorgeous. I was also happy there were trophies and I racked up quite a few.
Towards the end of the game I was getting disappointed because I didn’t want it to end. That’s why I started it again on hard mode. Games like this only come around once in awhile…actually they never come around. There is no game quite like this.
Here’s a cool quote by Andrew Ryan:
“What is the difference between a man and a parasite? A man builds, a parasite asks ‘Where’s my share?’ A man creates, a parasite says ‘What will the neighbors think?’ A man invents, a parasite says ‘Watch out, or you might tread on the toes of God…’”
November 20th, 2008 on 1:26 am
Rating
Everything you have read about this game is true. The visuals, story, gameplay all come together in an impressive fashion. While this game doesn’t do any one of these things above and beyond other titles, assembled together it is an absolutely exceptional piece of work that any FPS/RPG fan should NOT miss!
FYI – the “save anywhere” feature really helps make this game even better!
December 5th, 2008 on 2:32 pm
Rating
Not since Resident Evil 4 have I gotten so intensely immersed in a game. What a cool game Bioshock is. Let me say up front that I haven’t finished it, and I don’t want to be finished. I have played for at least 15 hours and I don’t get the impression that I’m even close to finishing.
I’m sure that I could have gotten a lot farther in the game than I am a lot faster, but you can prolong the game by exploring areas that may not be the most direct route to your goal. And I spend a lot of time exploring. These little explorations are usually fruitful, because hidden throughout the expansive game are all kinds of weapons, perks and information about where you’ve suddenly found yourself captive: In the underwater city of Rapture.
The game begins with you as the sole survivor of a mid-sea plane crash. You swim to what appears as a lighthouse, but is also the entrance to Andrew Ryan’s underwater utopian city of Rapture. Did I say utopian? Well, that may have been the original idea, but the Rapture you ultimately find yourself in is the antithesis of a utopia. I believe the term is dystopia.
You soon start receiving radio transmissions from Ryan, a guy named Atlas and a doctor named Tennenbaum with advice on how to proceed in the game. Unfortunately, the advice you get often conflicts. Atlas and Ryan are clearly at war. And I’m not far enough in the game to even know for sure whose side Tennenbaum is on…but I’ve got a good feeling about her is all I’ll say.
You are given goals and roadblocks o’plenty to prevent you from easily reaching your goals. The few people (called Splicers) left in Rapture that you run into have all gone stark raving mad, and they’ll ruin your day if you let them get too close. And don’t trip a security alarm; it’ll summon armed drones and more Splicers.
Oh yeah, that Big Daddy guy in the old fashioned divers suit on the cover of the game case…they’re roaming all over Rapture. Big, slow, doofy things, right? Mmmm hmmm…word to the wise: Don’t get it mad. Sometimes the Big Daddies have Little Sisters in tow that seem to be inspecting corpses (um, yeah, corpses) strewn around either because you did some damage or…something else did. Mess with a Little Sister?…Over a Big Daddy’s dead body! Atlas says kill `em; Tennenbaum says save `em…what to do…what to do?
You get all kinds of weapons and opportunities to upgrade your weapons. R1 switches through the weapons and R2 fires. A pistol. A Shotgun. A chemical thrower. A grenade launcher. You’re well equipped. (I’m at the part where you’re given the crossbow.) You even get a camera to take pictures that allow you to conduct research on your foes to increase the damage you can inflict on them and lessen the damage that they inflict on you (don’t worry…all you have to do is take the dang picture; the research is done automatically).
In addition to the corpses strewn throughout the game, so is ammo, money and other knick-knacks that will help you progress through the game. Just be sure to search everything if you want to maximize your strength.
And speaking of maximizing your strength, one of the first things you get is Plasmids…or put another way…special abilities. Telekinesis. Pyrokinesis. And a bunch of other Plasmid “kinesises” are unlocked pending your ability to find them. Try picking something heavy up with your telekinesis and throwing it at your enemy…better yet, plant a few proximity mines on that thing before you toss it! Switch through your Plasmids with L1 and use `em with L2.
You’re also granted “tonics” to customize your character with. Stuff like armor, various strengths, first aid boosts, and secondary damage your enemies from your weapons or from just plain old being attacked. Really cool stuff.
Like the Ganados in Resident Evil 4, the Splicers in Bioshock become quite annoying and redundant, but I suppose that’s the idea. Your goals change all the time. Just when you think you’ve attained a critical goal…it backfires or you’re immediately given another that requires backtracking…and then backtracking again. But rest assured it never gets boring. The eerie atmospheres and creepy environments that Bioshock’s creators have put together are more than effective. Some areas are really creepy, and there’s nothing worse than not being able to find your way out of those which isn’t always easy. But that’s the fun!
The game lets you save at any time, and when you restart play it starts you at the exact place you last saved…not at the last checkpoint. Pretty cool.
If you liked RE4 or those kinds of survival / horror games…Bioshock is for you. Add this to your cart. And watch for Bioshock 2: Sea of Dreams next year sometime.
(P.S.–I know that video game to big screen conversions mostly seem to fail, but I’ve got high hopes for the 2010 movie adaptation of Bioshock with the Pirates of the Caribbean Trilogy’s Director Gore Verbinski at the helm. Verbinski is no Uwe Boll!)
January 13th, 2010 on 11:44 pm
Rating
This game has easily moved into my top 10 favorite games of all time, perhaps even top 5. Things I look for in a game are great storyline, sense of immersion/atmosphere, freedom to play how I want, and re-playability. RPGs are my favorite genre because they often achieve these factors more often than other genre. This game combined all of these to near perfection. From the outstanding introduction I found myself wanting to find out why things turned out the way they did, but I also wanted to explore the city of Rapture to discover things for myself. This game can be played in a very linear fashion but there are almost always other areas begging to be explored and the game encourages you to do this by hiding recordings, weapon upgrades, and other helpful items that further immerse you into the game. From a gameplay standpoint I would relate this game closest to Metroid Prime in it’s focus on exploration. This game is not a simple FPS and if you try to play it that way you will be in trouble. The game demands that you think before you act. The best way to dispatch an enemy splicer is often to use your environment and, especially towards the end of the game, to utilize stealth (and a wrench). After many battles I would see something in the environment like explosive cannisters or pools of water and think to myself, “gosh, I’ll have to try that next time.” The only negative has been stated by most reviewers and that is when the action gets intense it can be disorienting, but if you play smart you can avoid these moments(e.g. moving into larger areas to fight). The musical score is superb (sometimes heart-wrenchingly beautiful)and the voice-acting in this game is probably the best I have heard and really thickens the atmosphere and mystery surrounding Rapture. This is one game where I actually felt a great deal of pity for my enemies (before I brutally killed them, of course). Finally, this game is also extremely lengthy, which is fairly uncommon for shooter types, and though I recently finished I am looking forward to starting the adventure again before the sequel hits next month.