Infamous

inFAMOUS

61EKPmB1JxL. SL160  Infamous Rating: 0stars Infamous
List Price: $29.99
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Product Description

inFAMOUS for PlayStation 3...A massive explosion rips through six square blocks of Empire City leveling everything and killing everyone in its path...everyone except you!. From the creators of the award-winning Sly Cooper series Sucker Punch brings you inFAMOUS an open-world action-adventure title exclusively for the PLAYSTATION 3 system. Players will feel what it's like to be granted incredible powers... how you use them is up to you. The consequences of your actions will affect you the citizens and the city around you. You'll develop and grow your powers and eventually uncover the purpose of it all. EXPERIENCE: Feel what it's like to wield extraordinary electrical-based powers; and grasp the responsibility that es with it. Battle against powerful iconic villains and uncover your true purpose. Climb and interact with anything! Have plete freedom to explore Empire City. Scale the cityscape to discover new vantage points and engage in vertical bat. Play in a living and breathing city ecology. Watch the citizens and city react and evolve depending on your actions. Events will unfold based on the role you take creating broader reactions in the city's people and environment.

Details

  • Change the outcome of the game at every turn as citizens and city environment itself react to, and are impacted by your in-game actions.
  • Take on the role of Cole, an everyday guy who develops a super-human powers and must decide whether to use these for the good of Empire City and its people or their detriment.
  • Discover, grow and wield a wide range of electricity-based super powers against enemies using standard weapons as wells as comparable special abilities.
  • Utilize Cole¿s climbing skills as you scale the cityscape and discover new vantage points, vaious offense and defensive tactics and employ inFAMOUS' vertical combat system.
  • Experience the complete freedom to accept structured mission play options, or to explore the deep, open-world design of Empire City.

inFAMOUS out of 5 based on 0 ratings. 16775 user reviews
PLAYSTATION 3 inFAMOUS inFAMOUS for PlayStation 3...A massive explosion rips through six square blocks of Empire City leveling everything and killing everyone in its path...everyone except you!. From the creators of the award-winning Sly Cooper series Sucker Punch brings you inFAMOUS an open-world action-adventure title exclusively for the PLAYSTATION 3 system. Players will feel what it's like to be granted incredible powers... how you use them is up to you. The consequences of your actions will affect you the citizens and the city around you. You'll develop and grow your powers and eventually uncover the purpose of it all. EXPERIENCE: Feel what it's like to wield extraordinary electrical-based powers; and grasp the responsibility that es with it. Battle against powerful iconic villains and uncover your true purpose. Climb and interact with anything! Have plete freedom to explore Empire City. Scale the cityscape to discover new vantage points and engage in vertical bat. Play in a living and breathing city ecology. Watch the citizens and city react and evolve depending on your actions. Events will unfold based on the role you take creating broader reactions in the city's people and environment. $29.99 http://ecx.images-amazon.com/images/I/61EKPmB1JxL._SL160_.jpg
http://gamerbestdeal.com/blog/2010/07/07/infamous/

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10 Review to this product

  • Bearcat

    Rating

    Infamous is a great game. Just how great it is depends on your taste in games. This is not a run and gun shooter like Killzone 2 or Resistance. This game is more a mix of a shooter with platform game elements. You play Cole who through some mysterious manner (explosion) has developed electrical “super powers”. You are basically locked on an island ala “Escape from New York” style. You can scale buildings, poles, train tracks, almost any structure you can get your hands on. Scaling up the side of a building or up the beams supporting the train tracks is a lot more fun than I thought it would be. The best part of your super powers are your electrical abilities. You can zap enemies with lighting similar to Star Wars Jedi, you can throw “energy grenades” which are lethal and you can develop other powers. The powers you develop depend on whether you choose to be “good” or “evil”. You get certain special powers down each path you take. If you help civilians and do other good deeds/missions you are basically taking the “good” path. If you decide to crisp the good old civilians like bacon and do “evil” missions then you go down the “evil” path.

    This “good vs. evil” choice is actually implemented very well, much better than I thought it would be. I will be playing this game through a second time in order to see how the other path develops and ends. Overall the graphics are very good and the controls are pretty much spot on. I never had problems with targeting, etc. This is a great exclusive for the PS3. I waffled between giving this game 4 stars or 5 stars and ultimately decided on giving it 5 stars. I gave the game 5 stars because I felt the originality, story and gameplay were some of the best for a PS3 game. That’s ultimately how I judged this, compared to other PS3 games since this is a PS3 exclusive. This is definitely one of the top titles on the PS3 and for me personally is one of my top 5 PS3 games. If you are unsure about this game I recommend downloading the demo from the Playstation Store as it is a good representation of the game’s feel.

  • onipar

    Rating

    I’ve only played about 5 hours of this game, but I can tell you now that it is an amazing accomplishment, and worth your time and money.

    If you’ve read any of the reviews for this game, you’ll see most of the negative points are about the graphics, repetitiveness of missions, and controlling Cole (namely the platforming aspects).

    Taking these concerns head on, I’ll admit that yes, the graphics are good, but not great. For a sandbox/open world game, I find the graphics to be stellar, but of course they don’t stand up to games such as Killzone. This should *not* deter you from playing this game.

    Granted, I’ve only put about 5 hours into the game so far, but I feel fairly confident in saying that anyone who complains about the missions being repetitive is just nit-picking. The main story missions are not only interesting and compelling, but move the story forward at the same time. The side missions range from the extremely short (I’m talking like less than 2 minutes–kill this group of reapers) to fairly long. In the missions you might have to destroy surveillance cameras, race across rooftops, usher a group of people through a barricade, or any number of other things.

    Finally we come to Cole’s controls. This is another point that I happen to agree with (it can be hard to maneuver Cole into small spaces while climbing down a wall, for instance). And yet, once again, it’s nothing that should deter you from playing the game. It is, at most, a mild annoyance. Usually you won’t even notice a problem.

    There is so much to do in this game (main missions, side missions, collect dead drops, collect shards, explore, upgrade powers, etc) that you will have a very hard time putting the game down. (That five hours I mentioned having played…that was in one session.) The developers were smart about the side missions and collectibles. You actually *want* to do it:

    As you collect shards, it increases your power bar. As you collect dead drops, it uncovers new parts of the back story. As you do side missions, it opens up (clears) parts of the map. And for all these things, you’ll get trophies at certain check points (25% of shards collected for example).

    The bottom line is this: 99% of the negative comments you’ve heard or read don’t take away from the fact that this game is FUN. Reviewers *have* to nitpick. It’s their jobs. But at the end of the day, none of the negatives amount to squat. Get this game, you will not regret it.

  • MARK DESANTO

    Rating

    After playing through one of the three islands in inFAMOUS I think I have a pretty good understanding of what inFAMOUS has to offer. In short–it’s the game I’ve been waiting to play for over 2 years. Ever since Crackdown’s release in early 2007 I’ve been itching for something that’s even remotely close to what that over-the-top, explosive world has to offers. Though different games overall it does seem to satiate the same appetite.

    I love a game with a moral compass, at least when it’s put to good use, and inFAMOUS does a pretty decent job of doing that. To be frank–it’s not perfect though. inFAMOUS calls it’s moral system “Karma” and it takes form in a three-stage slide scale. The function of the Karma scale is to allow the player to unlock certain abilities, as they progress up the scale, to use and upgrade depending on your karmatic choices. Being a do-gooder will get you abilities that allow for more precise attacks, while acts of evil will allow for chaotic, power surging ones. For instance one exclusive evil power allows you the ability to slamming down onto the ground, shooting out electrical charges, in mid-jump.

    The people of the city will act accordingly to you by cheering you on and taking your picture if you’re a hero, or gathering a mob around you booing and hissing as they throw rocks at you. It’s a pretty entertaining sight in some regards and really does help you feel like you’re affecting the world around you. It does remind me of the Fable series where people run up to you cheering and clapping over their head, but also like Fable I found myself wanting it to be a little more practical instead of for show. Assassin’s Creed did something relatively similar as well (though it’s a completely different scenario) where someone you save–which is effectively what you’re doing in inFAMOUS–actually physically restrain guards as you attempt to escape. I really would have liked to have seen Sucker Punch take this particular involvement with the cities people to the next level.

    These morality choices are presented to you throughout the main story and then through side missions. There are two types of side missions: Regular ones, that are visible on your map in the form of a yellow exclamation mark, and then Karma based ones with either a red (evil) or green (good) circle around it. You will be offered to choose one of these karma-based missions and when completing, will wipe the alternate path off the map.

    It just so happens that the single most important aspect of a video game is the one thing Sucker Punch really nailed–the gameplay. It just feels really really good to play! Running, jumping, dashing, climbing, sliding, punching..I mean I could go on and on for days here.

    But being able to jump off of the main story’s mission line is an essential element to an open world game and inFAMOUS does this by offering a host of side quests that range anywhere from rescuing some captive civilians from some thugs (the Reapers gang) who are escorting them to certain death, to following–what is essentially a ghost–to where their killer is located. They’re interesting, fun and are repeated a few times throughout the first island (unsure of the second or third island). As you complete these side quests you are rewarded with experience (which is used to unlock more powers and upgrades) and a small “cleansed” segment of the cities territory. These cleansed segments will no long allow Reapers to respawn in their respective area. If you played Viking: Battle for Asgard, it very similar to that in that, aesthetically speaking, everything becomes a little brighter and cleaned up. It’s a nice and appreciated touch.

    Initially one of my concerts about the game was transportation. I think Rockstar created a graceful solution, for an open world game, with the Taxi system that was introduced in GTAIV. They essentially act as a teleporter for the impatient (ME!), or a rollercoaster ‘o fun for the vacationers. But that particular system just wouldn’t make sense in inFAMOUS’s world, plus it would rob the game of it’s chance to remind you of how much of a bad mofo you really are. After a few hours of playing the game you unlock the ability to slide along power lines and it’s just a fast and fun way to get around. The first time you do it I guarantee it will pull a “woooo hooo!” out of you. But it really wasn’t until I repaired the cities train system that I stood up cheering for Cole. Once I hopped onto that crazy train (aaall aboooard HAHAHAHAHAH! -Ozzy) I realized that utilizing this system for transportation around the city would allow me to get from one side of the city to the other in no time. The sense of speed when you’re on top of one of these things just has to be experienced, and wait until you jump off that thing moving at those speeds. :)

    For an open-world game I think the game, graphically speaking, looks great. After reading some comments on various gaming forums I think some people have too high of expectations for the current generations console’s rendering power (and the software that drives them). Rendering games like inFAMOUS and GTAIV are extremely taxing on these system’s resources because there is just so much going on. But to me, in the end, it really comes down to the art direction. It’s what separates the good from the bad (pun intended). If I had to pick, for comparisions sake, I would probably say GTAIV looking a bit better–mainly because of the impeccable city designs where nothing is copy & pasted. unofrtunately I did notice once or twice that the same building was being used in different areas of the same island, but just flipped around to disguise it. For some this is completely trival, but for me it was a bummer.

    I do have a few others gripes too.

    I adore the animated comic book style panel sequences that move the narrative along, but found the in-game cutscenes to be much lower in quality. It’s almost as if they were tacked on at the very end of development. They appears to be less polishing and are certainly not to the same levels of the rest of the game’s offerings. It actually left me wanting more of the well animated storyboarding instead.

    The voice and general deign of Cole isn’t too spectacular either. Though I find his overall attire to be pretty cool, his face is rather bland. He looks like…well just some dude off of the street, which I suppose is the point, but now that he’s got all this power he’s not just some dude–he’s special. My point is that I think it would have done some good for the character to have some distinguishing physical marks (of some sort, just please no tattoos) left on him after the incident.

    In regards to his voice, it appears to be straight out of the David Hayter school of video game voice acting but with less passion (and grunting). It’s dry and dull and does nothing to invoke more likability for Cole.

    My final complaint might be insignificant to some, but for me it’s a point that is grating. There is a very slight and faint squeaking noise that is made when Cole runs. There are times when I completely forget about it and not hear it at all, but when I’ve been fighting or watching a cutscene for a while I immediately notice it as soon as I begin running again. I’m left scratching my head wondering why Sucker Punch left this in the game. What good does it add to the overall experience?

    The good far outweigh the little gripes I have with inFAMOUS. With incredibly fun gameplay that just feels right, excellent graphics, spectacular music, a huge city to explore, excellent transport methods, a decent morality system, and wonderful fighting mechanics–this game is absolutely amazing!

    For those that are interested there is more at eat-games.blogspot dot com

  • NeoTristan

    Rating

    I just didn’t see it coming. I sure thought ‘inFAMOUS’ would be another pathetic open world superhero game like ‘Spiderman’ / ‘Hulk’ / ‘Superman’ or ‘Assassin’s Creed’ (which was a huge let-down for me) rip-off. What ‘Sucker Punch’ has created is a refreshing take on the 3rd person action platformer like ‘Jak and Daxter’ series or its own ‘Sly Cooper’ series with a twist of comic book superhero origin story set in the Dystopian near future.

    If you have been hugely disappointed by GTA IV or Assassin’s Creed like many people have, let me assure you; ‘inFAMOUS’ is not is another GTA or Assassin’s Creed clone. It is an exciting and addictive action game combined with strong platforming mechanics, but most of all, the game offers solid storyline that oozes with highly stylized comic book sensibility.

    You are Cole McGrath, an ordinary man stuck with a super power that enables you to manipulate electricity after the mysterious but devastating explosion that put ‘Empire City’ in lawless ruin. You need to unravel the mystery behind the incident by traversing around the three islands of ‘Empire City’ (which is conveniently quarantined from the mainland) and take main quest along with many optional side quests to level up and unlock more super powers and become stronger.

    The gameplay progresses just like ‘Jak 2′ or ‘Jak 3′. You take a mission for the main quest. Between each mission, you can freely roam around the city and take the optional side quests you unlocked. Story is progressed by radio conversation and comic book-styled cutscene. The cutscene is especially cool and highly stylized with some cool camera techniques and motion technology.

    Although you don’t get to use any weapon or ride vehicle, your ability to manipulate electricity enables you to muster various destructive power to dispatch baddies and manuever to move around the city in style, and it’s a blast to use the electical power you possess. As you get stronger, you will really feel like a comic book superhero that put Spidey or Hulk in shame.

    There are two paths you take; Good or Evil. Each path will unlock different super powers and side quests, and eventually lead to different ending. Moral choice you get to make is important to shape your own path in the storyline.

    It takes good 20-25 hours to finish the game on one path. There are several different types of collectibles scattered throughout the city and the city is quite large. There are tons of unlockable Trophy. ‘inFAMOUS’ definitely has some longevity and replay value. It doesn’t just claim so, it definitely delivers so.

    The best part of the gameplay to me is the way you traverse in such style as you can scale any buildings and structures with such ease, jump from rooftop to rooftop, smoothly slide on the electrical wires and rails, and glide and hover around in the air. Any combination of these abilities and the city is your playground. The platforming mechanics are much more intuitive and accurate than ‘Assassin’s Creed’ and ‘Spider-man’. The game might look like another 3rd person shooter but there are plenty of platforming in the game.

    As far as free-roaming, open world game goes, GTA III Trilogy and Jak Trilogy are still the best, but ‘inFAMOUS’ comes really close to the standard set by the renowned series and offers something much refreshing than most that have tried to imitated the success of GTA. Maybe the inevitable sequel will bring the free-roaming, open world game genre closer to the illusive ‘free-formed, open-ended, sandbox’ game like ‘Oblivion’ and ‘Fallout 3′. Overall, this is the biggest surprise of the year 2009 and a game no PS3 owner should miss.

    *Free-roaming, open world game – You freely traverse an open and continous environment to take on mission to mission instead of being confined in the traditional closed and linear level to progress. There are extra activities available when not restricted by main quest.

    GTA series, Jak and Daxter series, Mafia series, The Godfather series, Scarface: The world is yours, True Crime, etc.

    *Free-formed, open-ended game – You shape the storyline of game in any order to do whatever you want whenever you want however you want.

    The Elder Scrolls series, Gothic series

    Currently the term ‘sandbox game’ is loosely and unfittingly used by many for free-roaming, open world game like GTA.

  • Masked Jackal

    Rating

    I think INFAMOUS is the greatest game ever created, period!! You don’t find games this creative, deep, or this enjoyable anymore. You really just have to play this game to really appreciate the masterpiece that it truly is…

    What to expect?? Imagine the perfect mixture of GTA / Drake’s Fortune on steriods. That’s the best way I know how to describe it. You wont be disappointed, INFAMOUS will easily compete for game of the year, and should win it all in my opinion. It’s a masterpiece of gaming, so buy it with the upmost confidence. INFAMOUS is a 10 / 10….

    ~MJ~

  • James

    Rating

    inFamous is a game that you might think is awesome at first glance. It’s about a boy/man who jumps around and climbs on things and electrocutes thugs and stuff. WELL GUESS THE F^%$ WHAT? That’s the game, and you were right, it is awesome. It’s a great superhero game, but on the other side of the coin (if this metaphorical coin were Harvey Dent’s coin from The Dark Knight, it would be the burnt side) you can also be a scary villain. And if Star Wars has taught us anything, which obviously it has (like about the force and stuff) it’s that good guys have blue energy and bad guys have red energy. And this game is no exception. This game is so much better than FIFA Soccer 09 which is a game in which you are expected to do nothing but play soccer. It’s so boring! You never get to electrocute anyone! If you pick a good guy country (USA!) you not only don’t have blue energy, you don’t even have energy because you’re just a bunch of dudes playing soccer! They already have that game in real life, why put it on PS3? So stupid. If you’ve already bought FIFA Soccer 09 instead of inFamous, you made a huge mistake. I’m sorry, not even a grandma who buys FIFA Soccer 09 instead of inFamous for her son for Christmas because she’s blind and isn’t hip to the gaming scene should be forgiven for that.

    Pros:

    You can do a lot of things in the city, like NOT play soccer.

    Different colors of energy based on if you kill bystanders on accident or on purpose.

    Grind without a skateboard like Tony Hawk would if he didn’t require a skateboard.

    Hurt/kill others. Eat their souls for power and then hurt/kill their friends! F#$%^ YEAH! I wish I could do that in real life. They’d think twice before they’d kick me off the soccer team!

    Cons:

    No blood, so when someone falls a million miles, they don’t explode with blood.

    No children/animals/babies in the city to electrocute with RED ENERGY!

    Main guy has short hair so it’s not spiky.

    FIFA Soccer 09.

    So what else can I say? It’s awesome and rad, buy it instead of FIFA Soccer 09, the worst game in history.

  • Nemesis296

    Rating

    When you hear the phrase “PS3 exclusive” usually one would think that it would be over-hyped and the Xbox junkies jump all over it comparing it to the Halo series and how much the game shouldn’t be getting good reviews. While that may be the typical viewpoint, inFAMOUS delivers to knock that view outta the water.

    After playing this game for about 10 hours I am fully convinced that this game has it all. Open-world sandbox play, awesome visual effects, a terrific soundtrack, and overall this game is just FUN to play. You play a bike messenger guy who was carrying a package which explodes and leaves the game’s setting in ruin. Since you were in the wrong place at the wrong time, everyone sees you as a terrorist and they will treat you as such until you can get the people on your side. This is done much like Fable II’s Good vs. Evil system. Choices you make will effect the “Karma” meter, which is a 6-slotted progress meter which shows your alignment to Good or Evil. If you are Good, people will take your picture and ask you to heal civilians. If you are Evil, people will attack you as a mob, throwing rocks at you and defacing pictures of you on walls of buildings. Think of it as though the city is alive…and it’s very difficult to describe here, you really have to see it yourself.

    When “the blast” happens which destroys Empire City, the island is quarantined off, and you are given electrical powers which you can use for the Good or Evil causes. These range from lightning bolt shocks, to grenades and shockwaves. While there may not be 400 different abilities, the variety is enough to keep things interesting, as the bad guys you face will keep you guessing all the time for how to overcome the odds. Abilities are purchased with the game’s XP system, which you gain XP from things like killing badguys to healing civilians. Certain abilities can only be purchased or used if you have a certain Karma alignment. For example, Hero rank (ultimate Good) gives you Overload Burst which is like Force Chain lightning from Star Wars (blue strikes) and Infamous rank (ultimate Evil) gives you Arc Lightning which just causes a massive amount of destruction when you shoot it off. Evil grenades will turn into cluster bombs, while good grenades will electrocute your foes and allow you to subdue them peacefully. When your alignment changes, your powers for Good/Evil will be unlocked/locked out which really adds a whole new level of customization to the game. Feeling like you just want to shoot anything that moves? Frying civilians will adjust your alignment towards evil, and you can blow cars up, fry pedestrians, punch someone in the face, kick a guy off a building rooftop, and launch dumpsters and other objects skyward. There really is no limit to the PS3′s potential with showing explosions and such as I have never seen the framerate lag once.

    Your powers are fueled by electricity, though you can’t actually generate any of it. You’ll utilize generators, cars, and street lights to “recharge your batteries” literally, so you can keep blasting things away. And at points, the power to the city will need to be restored, so enemies really give you a run for your money when you can’t really recharge your batteries at will. You’ll be scaling buildings, leaning around corners, blowing up cars and launching badguys across city rooftops left and right, and this is done through a very well-designed combat system.

    inFAMOUS gives players the option to play the game how they want. Ever played Grand Theft Auto IV and wished that you could just climb up onto the street pole, or scaling a building with 100 windows? inFAMOUS allows players to latch onto literally ANYTHING that can be grabbed onto in real life. Climb up a street pole and jump to a window ledge? No problem. Jump off a 20 story building to a moving train? Yep. You can grab almost anything to scale the next building or to get to where you need to go. The super powers you have on top of this tremendous ability to platform provides endless amounts of fun and excitement that inFAMOUS has to deliver.

    There are however a few gripes that I have for this amazing game. And they’re not so bad that you shouldn’t buy it; trust me. First gripe I have is the cutscenes are either in graphic art storyboard style or poorly generated graphic sequences. The people you see in the game sometimes look better than the characters telling you what the problem is. Secondly, this game does such a good job of flawlessly letting you run free and fast jumping here and there and blowing things up til you’re blue in the face; with one caveat: The Mission Complete Screen. If only there was no pause between missions telling you how much XP you just earned, and how your alignment is changed and pauses the game for just a few seconds, reminds you that you’re only playing a video game, instead of getting completely immersed in this game as you most certainly will.

    This game also has a huge replay value not only for the good vs evil differences, but the game also has well over 70 side missions, some for good and some for evil, and a plethora of neutral ones too. With 3 islands comprising Empire City, my 10 hour trek of the game has only given me a 94% completion of the first island, and I still have a ton of new abilities to unlock! The game also has over 300 collectible Blast Shards which will expand the usage of your super powers by adding battery cores to your power gauge. If that weren’t enough, the fact you can race along power lines, blow up cars with electricity and fall 50 stories to get up and run to the next street over should fill your gaming needs til the sequel eventually comes out.

    If you have a PS3 and don’t already own this game, you should most certainly buy it; if you don’t have a PS3, this game should be reason enough to buy one!

    This game gets an electrifying 5 stars!

  • D. C. Blanton

    Rating

    inFAMOUS is a superhero game about a guy named Cole who wakes up in the rubble of a large blast that killed thousands. When he awakes, he realizes he now has incredible powers, allowing him to absorb and control electricity. Shortly after the blast, the government has quarantined the city, Empire City. Empire City is made up of 3 islands, and each one has now been taken over by a different gang. The Neon is controlled by the druggies the Reapears, the Warrens has been taken over by the homeless now calling themselves The Dust Men, and the Historic District has been taken over by a secret organization called The First Sons.

    Early in the game Cole gets in contact with an FBI agent named Moya who gives him information and missions, and tells him that if he can find her husband John, who disappeared after the blast, and bring her the Ray Sphere, the bomb that caused Cole to get his powers, she can get him out of Empire City.

    The game is an open world sandbox type game, allowing you take on missions as you see fit. Early in the game Cole doesn’t have very many powers, but as you progress, you earn new powers by restoring power to the blacked out portions of the city.

    Your basic attack, which also doesn’t spend any of your energy, is a lightning shot or bolt that Cole fires from his hand as quickly as you can press the R1 button (also while holding L1 to aim). You’ll also earn such powers as throwing electrical grenades, fire a rocket of elecrticity, summon a lightning storm, perform a sniper like precision shot, fire off a shock wave, and some others.

    As you complete story missions and side missions, you earn XP. You also earn XP for killing bad guys, healing people, capturing bad guys, or draining enemies of their life. You spend this XP on upgrading your powers. The upgrades will be different depending on whether you want to be good or evil. Certain upgrades won’t even become available until you’ve reached a certain level on your Karma, Cole’s good and evil meter.

    Early on in the game you need to decide whether you want to be good or bad. The game doesn’t really allow you to be somewhere in between. Although you could, it wouldn’t really benifit you much because you would never unlock the more powerful versions of your superpowers.

    Throughout the game you’ll be given the choice to do something good or bad. Early in the game the government has dropped some food crates into the city. You’re given the choice to let the people in the city take the food, or you can be selfish and scare the people away and take the food for yourself and your girlfriend, Trish, and your best friend, Zeke. There are many more choices throughout the game similar to this.

    One of the best things about this game is Cole’s ability to scale buildings. Almost anything you see is climbable, allowing Cole to make his way up buildings and light poles and whatever else very easily and quickly. If you’ve played Assassins Creed, then you pretty much get the idea. I’ve had more fun scaling buildings in this game than I ever have in any of the Spiderman games.

    Cole will also unlock the ability to slide along power lines and train tracks, and use static thrusters to glide, which adds even more fun and depth to traveling around the city.

    The graphics in this game are good, but not great, but defiantly not terrible either. Unfortunetly the game suffers from some pop in, but this is easily forgiven due to the fact that the only load screen you’ll ever see is when you first boot the game up. You’ll also notice some jagged edges here and there. But the characters look great, especially Cole. Even more so when Cole becomes really evil, as his clothes become really dirty and grimy, and his skin turns pale.

    The sound in this game is good, with all the proper special effects you’d expect to hear from someone who can shoot lightning from their hands. And the voice acting is really top notch too.

    The cutscenes are a joy to watch as their told in comic book style, with added elements of 3D and movement.

    As far as negatives, the game is a tad bit glitchy. Sometimes when Cole goes to restrain a villian or leech the life out of someone, he kinda gets stuck on something and jerks around for a moment before finally unfreezing from the spot. Also, in my time with the game, at one point an enemy threw a grenade at me and I somehow fell through the floor and to my death.

    The other big annoyance is that Cole has very sticky fingers. While this often makes some of the platforming easier than in most games, it can also become very annoying when all you want to do is drop to the ground but Cole keeps grabing every little thing between where you were standing and where you want to land.

    If you get bored in the game, there are blast shards to collect, and for every so many, you’ll add another power node (your energy bar basically). You can also collect Dead Drops, which is audio recordings that help fill in the background of the main story.

    There are 15 good guy missions and 15 bad guy missions, but every time you complete one, you lock out one of the others. So like I said, it’s good to decide early on whether you want to be good or bad. There are 40 story missions and I don’t know how many side missions, but there are quite a few. To get through the game probably takes a good 15 hours if you take the time to do every side mission and take the time to do some serious blast shard collecting.

    I’ve beaten the game both as good and evil, and I must say that I enjoyed being evil a lot more. You can be a lot more destructive, plus Cole just looks really cool when he’s evil. There are three difficulties, and playing on Easy is in fact easy. Plus, on a positive note, the game uses a very good checkpoint system, so if you die during a mission you never have to backtrack that far or replay the same mission over and over. If you die while not in a mission, just in free roam, then you just respawn at a med clinic at no cost to you.

    I very much love this game. It’s one of the best super hero games that I’ve ever played. I certaintly recommend it to anyone who loves a good action/platformer or anyone whose ever wanted to know just what it would feel like to have super powers.

  • Brian Harker

    Rating

    Not going to go into alot of detail here because so many others have already done a great job at that. This is just a REALLY fun game! I have not had this much fun playing a game in a long time. The graphics are good not great or jaw dropping. I would much perfer fun over eye candy any day though. Sticky fingers Cole has his pros and cons. It’s great for the platforming but simply running around and trying to get down off something can be a pain when you spring back toward everything you can grab onto. Slight bother, not a big deal. The game does seem too me too be rather long. Some people are saying 15 hours but I am about mid way through the second island and I have played everyday since I bought it last week and have already put in 30 hours. But I’m also the type of person that really takes there time (healing everyone etc…). You do have alot of side quests but really they are only variations of the same 4 or 5 types of quests. So yes the same type of quest will repeat over and over but still ALOT of fun. Not an easy game but not crazy hard either. The enemy will take you out FAST. So don’t think just because you have alot of your powers maxed you can charge in jumper cables blazing because they will shoot you LONG before you can shoot them… And up high, they will spot you three blocks away and they rarely miss. This also adds another level of fun because you really have to think how to go about a certain task. A few bugs now and then. I did finally run into the one where you will be running (no place special) and just slip through the sidewalk into some void of nothingness… Oops!! More funny than irritating. Over all, awesome fun game. VERY minor glitches and a great soundtrack! If you have a PS3 you need to have it in your collection.

  • J. Spasaro

    Rating

    Simply amazing. Let’s look at every aspect.

    First off, I’ve gotten almost everything in the game (I have the Platinum trophy, and 94% of the actual game complete.)

    Let’s start off with Gameplay. I enjoy pretty much every aspect of it. You can just run around the city, climb just about anywhere, and just DO whatever is is you want to do. Want to be a villain? Well go fry some civilians. Take their food. And just be a total jerk. Want the city to look up to you? Be nice to everyone. The third person styled action is great. You get several powers at your disposal, even shields and melee attacks. Overall, Gameplay is pretty much flawless.

    Story. I generally LOVED the story. I still can’t get over the ending. I don’t get why some people thought it was just okay. It was amazing. Sure, the first few hours are a little meh, but when you get to the ending, when everything makes sense, you’re probably gonna be shocked. If you replay it, you’ll catch things that may have slipped past you first go around.

    Graphics. I thought the graphics were good. Not the full potential, like we saw with Killzone 2, but they aren’t bad either. I can’t go in-depth with this, because I only have an SD TV, but on that, they still don’t look too bad, except for a few spots. Overall, still good.

    Glitches. On my first AND second go around, I had no problems with glitches. But when my brother started playing, he experienced a few. There were some framerate problems, he fell through a few bars and other climbable objects, and sometimes the “Active Call” stuck on the screen until he got to a cutscene. But it’s nothing that can’t be patched up in the future.

    Difficulty. While I played on Hard the first go-around, I didn’t find it extremely difficult, but it proved to be a good challenge. I played it again on normal, to see if it was much easier, and I really didn’t notice a huge difference. It might’ve been easier, but I can’t really remember. I haven’t played it on Easy, so I can’t say much on that.

    Time. It took me a week or so of non-stop gaming to finish it all up. One go around would probably take around 17 hours, if you only did some side-missions, didn’t bother with any dead drops, or Blast Shards. However, if you try to do all of that, you should get an extra ten or twenty hours of gameplay. Definitely worth the $60 I paid to Pre-Order.

    As Morgan Webb said: “If you have a PS3 and you don’t buy this, you’re dumb.” I highly recommend this game.

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