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Product Description
Wii Red Steel 2 Bundle w/ Wii MotionPlus
Details
Wii MotionPlus Bundle - Your Red Steel 2 MotionPlus Bundle includes one Wii MotionPlus accessory
Be the Swordsman - Embody a lonesome fighter, a man of few words with a shaded past full of mystery; face various, and increasingly stronger, enemies and defeat challenging bosses in epic and intense fights
Immersive, Edgy Western Setting - Visit various locations through a remote mixed metropolis in the middle of the American desert, where Eastern culture and Western culture have been smashed together into a hodgepodge jumble - Caldera; you will discover the game's immersive background and environment as you make your way through the adventure
Precision control Using Wii MotionPlus - The Wii MotionPlus provides 1 - 1 recognition where the sword and gun movements are precisely replicated within the game; slash the villains the way you want; plus Wii MotionPlus measures the power of your swing; the harder you swing the Wii Remote, the harder the sword swings in the game
Close Combat System - Feel like a powerful master swordsman and gunslinger thanks to the first-person view that puts you in the middle of the action; fight up to six enemies simultaneously and feel the power and freedom to use your sword or your gun at any time; master numerous combos with your sword and your gun ranging from triggering exciting finishing kills, parrying enemy attacks, or even deflecting bullets with your sword
Red Steel 2 w/ MotionPlus
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0 ratings.
16775 user reviews
WII Red Steel 2 w/ MotionPlusWii Red Steel 2 Bundle w/ Wii MotionPlus$59.99http://ecx.images-amazon.com/images/I/51oMoZ5C0IL._SL160_.jpg
I played the original Red Steel and it was crazy hard to control.
This game was designed for the Wii Motion Plus, making this game really easy to control once you learn the controls.
Another thing on controls is that in the options menu,you can customize your controller settings. This lets you adjust among other things, crosshair movement speed, crosshair intertia and camera turning speed. I have mine turned down really low because our living room is set up with not a lot of distance between the tv and where I sit to play.
Now to the game itself.
The game blends shooting and sword combat, for example, you can shoot an enemy in the legs to drop him to his knees then rush him and with the swing of your arm you will execute him mercilessly, or shoot him in the face to stun him and run up to him and impale him with the thrust of your arm.
I have not completed the game, but there are some really cool elements here and the sword combat is a lot of fun though timing is everything. As you play through the game, you earn money which you can spend to upgrade your weapons, buy special moves and kusagari powers. Overall, lots of fun and the graphics are really good, one of the best I’ve seen on the Wii.
unlike the other reviewer i have betten the game. the game play is great, smooth and fluid. that is till your desprate and swarmed with 11-12 baddies and your wii chuck gets ripped out. and you cant even tell for 30ish seconds wondering why your running backward. responsive controls where my biggest issue, could just be me but haveing to stop after every fight and recallibrate. and every time i found a safe to crack i had to ignore it because the controller would go beserke. other than that it was like butter.
the story on the other hand was so lame it made me laugh, like iv seen better dialog and acting in cheap porn. you dont need to feel bad about it you can just skip it and get back to killing people.
2nd biggest issue boss fights
the first boss is a hundred times harder than the last boss and only because the learning curve and the lack of avalible skillsets. otherwise both are just like fighting any other mob with ten times the hit points. unsatisfying and uncreative in that aspect. but the less jaded player might like it the way it is. im a bit upset as per i bought the wii just for this game.
The original Red Steel, released back during the Wii launch of November 06, was a major disappointment to most. It tanked critically, yet managed to be a commercial success. The game promised a fast and precise controlled game where a mix of swordplay and fire fights shower the game. Unfortunately, a rushed release and lack of knowledge about Nintendo’s new device made Red Steel (1), a poor game. After nearly 4 years, Ubisoft has finally managed to fulfill on Red Steel’s promises, the sequel is a reboot to the original, with ties only in name and general concept. Red Steel 2, is very much an improved game, it controls like butter, yet has several faults that may well turn down this as a purchase for some.
RS2 is the second game to be released for use EXCLUSIVLY with the WiiMotion Plus device. This little add on grants players unprecedented precision and accuracy, and as Wii Sports Resort proves, it works very well. Your motions are now registered 98% of the time; your left motion is always read as left, your up as up, and these actions are never confused. Subtle twists of the wrists are read with speed. Even the IR based shooting parts of the game benefit from WiiMotion Plus, as the cursor is smoothened, it never flickers or “jumps” positions, and you continue to control it even after having pointed off-screen. RS2 is the best controlled first person game on Wii, and arguably on any home console. It runs at 60fps and ultimately performs better than Call of Duty Wii, The Conduit, or even Medal of Honor. The WiiMotion Plus does require the occasional recalibration, but this issue is minor and is hardly as big a deal as some people are making it.
Taking advantage of this new found precision, RS2 created a very fun combat system. Enemies are locked on (either automatically as you approach, or manually), and your sword swipes have a direct result on the enemy. This is one game were you must perform your motion as described in game; a wimpy swing or “waggle” will hardly damage anything, but a shoulder to shoulder swing will. Sword mode and gun mode are swapped with a single button, and is fast and works well. Of course the game plays its best when in sword mode, but certain finishers and game elements require and advocate the use of fire arms. Adding to this all are special moves that are slowly learned throughout the game. These moves act as combos, were chaining together simply motions at the right time activate major damage. One such move can lift an enemy into the air (where you can jump up and continue fighting) while another creates a big earthquake.
Players are propelled to continue playing because of the fun factor as well as the well designed upgrading system. In RS2, money found in game (by braking just about everything and slaughtering enemies) can be spent on upgrades to firearms, your blade, your armor, and special abilities. There are four long range weapons to choose from, although not all are available from the beginning of the game. Each weapon can be upgraded to an insane level, things like ammo capacity, reload speed, accuracy, and even types of ammo. Everything else is upgraded in a similar manner.
Despite the amazingly well done controls, RS2 has a nonsense and boring storyline. Old-school games won’t mind, but some newer gamers will definitely find it odd to play a 10 hour game with what is basically no plot or ambitions. The “shell” of a story that was found in the original is nowhere to be found. Again, is game is more a spiritual successor than a direct sequel. Voice acting is painfully bad. It’s not cheesy, just poorly acted and written.
Red Steel 2 is one of the best looking Wii games yet. The game runs a an amazingly fluid 60fps all the while maintaining increadibly detailed environments and enemies. The graphics are easily one of the games highlights, and thats a rarity among Wii games. High resolution textures and detailed character models make RS2 look like it has no buisness being on Wii, and thast a good thing.
With little variety in locations, enemies, or game modes, RS2 can get old real fast. Repetition easily sets in. After beating the main story mode, there is little to do. A bare bones challenge mode consists of cut sequences from the story mode. There is no multiplayer to speak off, be it local or online. This are flaws that should simply not exist in a full priced game, and, despite its amazing combat and controls, it’s hard to recommend RS2 at full price. The game shouldn’t be missed though, as it truly does represent the next evolution in Wii controls. It fulfills the promises of smooth and perfect sword and gun controls some may have thought weren’t possible on Wii. At a discounted price, Red Steel 2 is a game that everyone should own.
Red Steel 2 is such a unique FPS that it ranks amongst the best ever in my experience. I play a number of first person shooters, primarily on PC, and I often grow weary of the typical military shoot out scenarios. Many of the elements in today’s games were played out with Quake 3. There are a few glowing exceptions (Team Fortress 2), but until Red Steel 2 came along, I thought I was pretty much out of gaming.
Unlike most first person shooters, Red Steel 2 is only a one player game. But this doesn’t diminish it’s playability much. Ubisoft very smartly implemented the Wii-mote and nunchuck in this game. The player switches between a shotgun and a katana. Swinging the katana using the Wii-mote feels very natural and after a few hours of game play, one is gratifyingly exhausted. The graphics are superb for Wii. In fact, they nearly rival Xbox and PC type gaming graphics. The story line and cut scenes are captivating too. Red Steel 2 is as fun as it gets, and if you are hesitant to try Red Steel 2 because you played Red Steel, forget it. These two games are so different, it’s a mystery why they share the same name.
First off Im 36 and I dont typically write reviews, but I like this game so much, I decided to do so. It truly feels like a movie that you play! Highly recommended! The sword play is so real and unique… you can do this with any other consel.
Its a great game…love the sword action, and gun action. Its a good time. I dont consider myself a gamer at all. Most games I play are alot of fun at the beginning..but then they get too hard. eventually, I just stop playing cuase its not fun anymore. Not this one though. The way I explain it is that its hard enough to keep your interest, but not so hard that you hate it.
I like the game play. You dont just run around and shoot a bunch of people. Its more of a skill…if you can it that. You stun people, then use special-moves to finish them off. There a small cut-scene for every kill…but its not annoying as you may think.. Its actualy pretty cool, and only lasts for a fraction of a second.
I really do enjoy this game! Great fun!
I thought maybe that I liked it cause I am an ametuer non-gamer. But my buddy that is an avid gamer played it…and cant put it down either.
I’ll try to keep this review short and sweet. I picked up this game for the sword action which this game delivers amazingly. I’ve played Red Steel one a while back which was pretty decent but this game blows the first game out of the water. Every thing has been beefed up from gun-play/sword-play to graphics. In my opinion, this is one of the best looking games on the Wii. So if you liked the first game, you’ll LOVE this one. If you never played the first game, still pick this up. The stories are not connected any shape or form so no worries about what happened before. Though you probably wouldn’t care since the action in this game will keep you coming back for more.
Originally started playing on a smaller TV, and controls were a bit difficult to master because turning speed was faster than normal. Switched to a larger one where my avatar is about the same size as me, and it was fine. Make sure you have a lot of space because while fighting enemies because you will want to move closer to the screen, but then the wiimote won’t work.
Also, even with the wii motion plus, it is still possible to get through game just blindly swinging. Did not play it on hard, though. Not trying to do all the moves takes all the fun out of the game, since the storyline isn’t compelling.
Since almost all the enjoyment comes from swordplay and not storyline, I would have preferred that the game be less linear.
April 8th, 2010 on 4:05 am
Rating
I played the original Red Steel and it was crazy hard to control.
This game was designed for the Wii Motion Plus, making this game really easy to control once you learn the controls.
Another thing on controls is that in the options menu,you can customize your controller settings. This lets you adjust among other things, crosshair movement speed, crosshair intertia and camera turning speed. I have mine turned down really low because our living room is set up with not a lot of distance between the tv and where I sit to play.
Now to the game itself.
The game blends shooting and sword combat, for example, you can shoot an enemy in the legs to drop him to his knees then rush him and with the swing of your arm you will execute him mercilessly, or shoot him in the face to stun him and run up to him and impale him with the thrust of your arm.
I have not completed the game, but there are some really cool elements here and the sword combat is a lot of fun though timing is everything. As you play through the game, you earn money which you can spend to upgrade your weapons, buy special moves and kusagari powers. Overall, lots of fun and the graphics are really good, one of the best I’ve seen on the Wii.
April 10th, 2010 on 6:56 am
Rating
unlike the other reviewer i have betten the game. the game play is great, smooth and fluid. that is till your desprate and swarmed with 11-12 baddies and your wii chuck gets ripped out. and you cant even tell for 30ish seconds wondering why your running backward. responsive controls where my biggest issue, could just be me but haveing to stop after every fight and recallibrate. and every time i found a safe to crack i had to ignore it because the controller would go beserke. other than that it was like butter.
the story on the other hand was so lame it made me laugh, like iv seen better dialog and acting in cheap porn. you dont need to feel bad about it you can just skip it and get back to killing people.
2nd biggest issue boss fights
the first boss is a hundred times harder than the last boss and only because the learning curve and the lack of avalible skillsets. otherwise both are just like fighting any other mob with ten times the hit points. unsatisfying and uncreative in that aspect. but the less jaded player might like it the way it is. im a bit upset as per i bought the wii just for this game.
this review
typed on my wii
April 22nd, 2010 on 12:33 am
Rating
The original Red Steel, released back during the Wii launch of November 06, was a major disappointment to most. It tanked critically, yet managed to be a commercial success. The game promised a fast and precise controlled game where a mix of swordplay and fire fights shower the game. Unfortunately, a rushed release and lack of knowledge about Nintendo’s new device made Red Steel (1), a poor game. After nearly 4 years, Ubisoft has finally managed to fulfill on Red Steel’s promises, the sequel is a reboot to the original, with ties only in name and general concept. Red Steel 2, is very much an improved game, it controls like butter, yet has several faults that may well turn down this as a purchase for some.
RS2 is the second game to be released for use EXCLUSIVLY with the WiiMotion Plus device. This little add on grants players unprecedented precision and accuracy, and as Wii Sports Resort proves, it works very well. Your motions are now registered 98% of the time; your left motion is always read as left, your up as up, and these actions are never confused. Subtle twists of the wrists are read with speed. Even the IR based shooting parts of the game benefit from WiiMotion Plus, as the cursor is smoothened, it never flickers or “jumps” positions, and you continue to control it even after having pointed off-screen. RS2 is the best controlled first person game on Wii, and arguably on any home console. It runs at 60fps and ultimately performs better than Call of Duty Wii, The Conduit, or even Medal of Honor. The WiiMotion Plus does require the occasional recalibration, but this issue is minor and is hardly as big a deal as some people are making it.
Taking advantage of this new found precision, RS2 created a very fun combat system. Enemies are locked on (either automatically as you approach, or manually), and your sword swipes have a direct result on the enemy. This is one game were you must perform your motion as described in game; a wimpy swing or “waggle” will hardly damage anything, but a shoulder to shoulder swing will. Sword mode and gun mode are swapped with a single button, and is fast and works well. Of course the game plays its best when in sword mode, but certain finishers and game elements require and advocate the use of fire arms. Adding to this all are special moves that are slowly learned throughout the game. These moves act as combos, were chaining together simply motions at the right time activate major damage. One such move can lift an enemy into the air (where you can jump up and continue fighting) while another creates a big earthquake.
Players are propelled to continue playing because of the fun factor as well as the well designed upgrading system. In RS2, money found in game (by braking just about everything and slaughtering enemies) can be spent on upgrades to firearms, your blade, your armor, and special abilities. There are four long range weapons to choose from, although not all are available from the beginning of the game. Each weapon can be upgraded to an insane level, things like ammo capacity, reload speed, accuracy, and even types of ammo. Everything else is upgraded in a similar manner.
Despite the amazingly well done controls, RS2 has a nonsense and boring storyline. Old-school games won’t mind, but some newer gamers will definitely find it odd to play a 10 hour game with what is basically no plot or ambitions. The “shell” of a story that was found in the original is nowhere to be found. Again, is game is more a spiritual successor than a direct sequel. Voice acting is painfully bad. It’s not cheesy, just poorly acted and written.
Red Steel 2 is one of the best looking Wii games yet. The game runs a an amazingly fluid 60fps all the while maintaining increadibly detailed environments and enemies. The graphics are easily one of the games highlights, and thats a rarity among Wii games. High resolution textures and detailed character models make RS2 look like it has no buisness being on Wii, and thast a good thing.
With little variety in locations, enemies, or game modes, RS2 can get old real fast. Repetition easily sets in. After beating the main story mode, there is little to do. A bare bones challenge mode consists of cut sequences from the story mode. There is no multiplayer to speak off, be it local or online. This are flaws that should simply not exist in a full priced game, and, despite its amazing combat and controls, it’s hard to recommend RS2 at full price. The game shouldn’t be missed though, as it truly does represent the next evolution in Wii controls. It fulfills the promises of smooth and perfect sword and gun controls some may have thought weren’t possible on Wii. At a discounted price, Red Steel 2 is a game that everyone should own.
May 1st, 2010 on 5:45 pm
Rating
Red Steel 2 is such a unique FPS that it ranks amongst the best ever in my experience. I play a number of first person shooters, primarily on PC, and I often grow weary of the typical military shoot out scenarios. Many of the elements in today’s games were played out with Quake 3. There are a few glowing exceptions (Team Fortress 2), but until Red Steel 2 came along, I thought I was pretty much out of gaming.
Unlike most first person shooters, Red Steel 2 is only a one player game. But this doesn’t diminish it’s playability much. Ubisoft very smartly implemented the Wii-mote and nunchuck in this game. The player switches between a shotgun and a katana. Swinging the katana using the Wii-mote feels very natural and after a few hours of game play, one is gratifyingly exhausted. The graphics are superb for Wii. In fact, they nearly rival Xbox and PC type gaming graphics. The story line and cut scenes are captivating too. Red Steel 2 is as fun as it gets, and if you are hesitant to try Red Steel 2 because you played Red Steel, forget it. These two games are so different, it’s a mystery why they share the same name.
May 11th, 2010 on 11:33 pm
Rating
First off Im 36 and I dont typically write reviews, but I like this game so much, I decided to do so. It truly feels like a movie that you play! Highly recommended! The sword play is so real and unique… you can do this with any other consel.
Its a great game…love the sword action, and gun action. Its a good time. I dont consider myself a gamer at all. Most games I play are alot of fun at the beginning..but then they get too hard. eventually, I just stop playing cuase its not fun anymore. Not this one though. The way I explain it is that its hard enough to keep your interest, but not so hard that you hate it.
I like the game play. You dont just run around and shoot a bunch of people. Its more of a skill…if you can it that. You stun people, then use special-moves to finish them off. There a small cut-scene for every kill…but its not annoying as you may think.. Its actualy pretty cool, and only lasts for a fraction of a second.
I really do enjoy this game! Great fun!
I thought maybe that I liked it cause I am an ametuer non-gamer. But my buddy that is an avid gamer played it…and cant put it down either.
May 17th, 2010 on 12:34 pm
Rating
I’ll try to keep this review short and sweet. I picked up this game for the sword action which this game delivers amazingly. I’ve played Red Steel one a while back which was pretty decent but this game blows the first game out of the water. Every thing has been beefed up from gun-play/sword-play to graphics. In my opinion, this is one of the best looking games on the Wii. So if you liked the first game, you’ll LOVE this one. If you never played the first game, still pick this up. The stories are not connected any shape or form so no worries about what happened before. Though you probably wouldn’t care since the action in this game will keep you coming back for more.
May 26th, 2010 on 9:19 pm
Rating
Originally started playing on a smaller TV, and controls were a bit difficult to master because turning speed was faster than normal. Switched to a larger one where my avatar is about the same size as me, and it was fine. Make sure you have a lot of space because while fighting enemies because you will want to move closer to the screen, but then the wiimote won’t work.
Also, even with the wii motion plus, it is still possible to get through game just blindly swinging. Did not play it on hard, though. Not trying to do all the moves takes all the fun out of the game, since the storyline isn’t compelling.
Since almost all the enjoyment comes from swordplay and not storyline, I would have preferred that the game be less linear.