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Product Description
Trauma Team Wii
Details
6 specialists, 6 gameplay types
Incredible, dynamic story sequences
More realistic, more balanced, more fun
Taking years of experience and tons of user feedback into consideration, the Trauma Center team elevates the medical action experience with cooperative play, unlockable rewards, and selectable difficulty levels
Trauma Team
out of
5
based on
0 ratings.
16775 user reviews
WII Trauma TeamTrauma Team Wii$39.99http://ecx.images-amazon.com/images/I/51OusnY3z3L._SL160_.jpg
The controls are as tight as ever, and this game is still entertaining, but beware if you are looking for more of the high-pressure surgeries and challenging gameplay as you may be disappointed. To make the game more accessible (and also to keep it from becoming stale) this installment adds the possibility of working as six different doctors, not just the lead surgeon. There is a “doctor dash” which makes you treat 5 different injured patients at the same time, adding a very unique tension, although at times it can feel like half-baked minigames. The new Orthopedics and Endoscopy are more similar to the traditional “Trauma” series, but each adds new unique twists.
The two other new modes are a “diagnosis” and a “forensics.” You have to analyze patient statements and survey a crime scene. They are very intriguing and some scenarios are quite engaging, though it feels fairly removed from the more traditional “Trauma” gameplay. These two modes also slow-down gameplay considerably.
It also has a coop mode, but if you decide to skip it you’re not really missing a whole lot.
In short, the game offers more gameplay options, the overall difficulty is lower, the game feels shorter than previous installments (owing to the adventure-style diagnosis and forensics modes). Overall still entertaining.
Trauma Team is an original, (role play/comic book) story look upon this particular series. The story in the previous games were vague, and not that very exiting; especially when the thought of aliens were thrown into the story line. Trauma Team continues the idea of aliens, but now you can view it in six different eyes of the selected doctors. Each doctor in Trauma Team has their own unique story, and each one of them has their own ways of operating someone, to cover all of the favorites of the supposed players who might get a hold of this game… however, if you were like me, and jumped directly from the DS games directly to the Wii, then you will be in trouble. There are controls that you never had just by a system change, and considering that Trauma Team explained ahead of time to be more advanced then the others, you are automatically supposed to know how to use the game the moment you pick up the Wiimote; not to mention the constant thought of messing up your save files and then feeling like a successful idiot for getting an S rating on easy mode. The icons and controls appear the same in the previous Wii games, and people who owned the series on the Wii would have an easier time with the game then people like me who came from the portable series.
This is not a game to play with when you are around a group of friends or family members, just because they’ll complement your ability to carve your name into the patient instead of successfully managing to remove the tumor in question; just because this particular game decided to not keep the infected areas shadowed like the previous games, but having to go butcher the patient until something manages to pop up.
Sadly I wish there was more that I can say about this game, but it is kind of hard to beat all six story lines and get the secret seventh storyline ending when you supposedly got butterfingers on the nun-chuck control’s in the middle of the operation. Kind of hard to remove a tumor with forceps when the syringe suddenly comes up and stabs the patient without notice; so unless we are constantly dealing with a masochist doctor (possibly excluding CR-S01), then the controls are selectively perfect or particularity crappy.
This game is really a lot of fun! I have played all of the games in the series and this is by far the best. Atlus made a very good decision to branch out and try to incorporate new experiences into this game. Some of the modes will remind you of previous Trauma titles, but others, like the crime scene investigation game, are a major departure from previous games in this series. I have been so impressed with the crime scene game, I am hoping that Atlus will make a new game based solely on this concept. If you have enjoyed any of the other Trauma titles, this one will blow you away.
Trauma Team is the fifth game of the Trauma Center series but it’s a very different sort of game. Unlike the previous games which focus primarily on emergency procedures and surgery, Trauma Team has six different characters each with his or her own specialty in the fields of surgery, forensics, first response, diagnosis, endoscopy, and orthopedics. Each character has a completely unique personality and the game has nearly full voice acting. Character designs are pretty much in the same style, but the animation is cleaner and edgier because it incorporates comic book-like cutscenes. What really sets the game apart from the rest of the series is the incorporation of the different specialties. Although the surgery component is still more or less the same as in previous games, the other types of specialties add an interesting twist to the game. For instance, the forensics cases could very much be a game on their own. The cases are extremely immersive and they feel more like part of an episode of your favorite crime drama. Similarly diagnosis presents you with a patient and requires you to determine what the underlying illness is by running examinations and questioning the patient. Overall, the experience is deeper and allows for more interaction with the game environment. This is a great new entry to the series and definitely worth a try if you enjoyed the prior Trauma Center games but were getting tired of the repetitive gameplay.
I never really considered myself a fan of the Trauma Center series – I played the first one on the DS and was mildly amused, but not enough to pick up the sequels for myself.
However, when I found the Trauma Team website ([...]), this became a must-buy. The videos do a good job of showcasing the various modes, and the developer commentary assuaged a lot of the misgivings I had about the series. The hypernormal aspects, while still present, have been toned down compared to the use-your-zappy-gun “surgery” of the previous installments.
This is an easy game to get addicted to because of the aspect of having six different games modes. After a protracted menu-driven Diagnosis, you don’t feel like doing another – but while in most games this would have you turning off your console, in Trauma Team you can just hop over to do a fast First Response mission.
The story is decent with a few moments of genuine emotion and a few eye-rolls. The controls are surprisingly smooth for Wiimote and Nunchuck, the co-op is well done, and the difficulties are very well tuned. Easily the best Trauma Center game to date, and to be quite frank, if the next game in the series is anything but “Trauma Team Two” I’ll be disappointed. This is a huge step beyond the surgery-only of the previous games, and I for one am very glad they took the risk and shook it up. Here’s hoping they don’t step back.
May 20th, 2010 on 12:58 pm
Rating
The controls are as tight as ever, and this game is still entertaining, but beware if you are looking for more of the high-pressure surgeries and challenging gameplay as you may be disappointed. To make the game more accessible (and also to keep it from becoming stale) this installment adds the possibility of working as six different doctors, not just the lead surgeon. There is a “doctor dash” which makes you treat 5 different injured patients at the same time, adding a very unique tension, although at times it can feel like half-baked minigames. The new Orthopedics and Endoscopy are more similar to the traditional “Trauma” series, but each adds new unique twists.
The two other new modes are a “diagnosis” and a “forensics.” You have to analyze patient statements and survey a crime scene. They are very intriguing and some scenarios are quite engaging, though it feels fairly removed from the more traditional “Trauma” gameplay. These two modes also slow-down gameplay considerably.
It also has a coop mode, but if you decide to skip it you’re not really missing a whole lot.
In short, the game offers more gameplay options, the overall difficulty is lower, the game feels shorter than previous installments (owing to the adventure-style diagnosis and forensics modes). Overall still entertaining.
May 20th, 2010 on 12:58 pm
Rating
Trauma Team is an original, (role play/comic book) story look upon this particular series. The story in the previous games were vague, and not that very exiting; especially when the thought of aliens were thrown into the story line. Trauma Team continues the idea of aliens, but now you can view it in six different eyes of the selected doctors. Each doctor in Trauma Team has their own unique story, and each one of them has their own ways of operating someone, to cover all of the favorites of the supposed players who might get a hold of this game… however, if you were like me, and jumped directly from the DS games directly to the Wii, then you will be in trouble. There are controls that you never had just by a system change, and considering that Trauma Team explained ahead of time to be more advanced then the others, you are automatically supposed to know how to use the game the moment you pick up the Wiimote; not to mention the constant thought of messing up your save files and then feeling like a successful idiot for getting an S rating on easy mode. The icons and controls appear the same in the previous Wii games, and people who owned the series on the Wii would have an easier time with the game then people like me who came from the portable series.
This is not a game to play with when you are around a group of friends or family members, just because they’ll complement your ability to carve your name into the patient instead of successfully managing to remove the tumor in question; just because this particular game decided to not keep the infected areas shadowed like the previous games, but having to go butcher the patient until something manages to pop up.
Sadly I wish there was more that I can say about this game, but it is kind of hard to beat all six story lines and get the secret seventh storyline ending when you supposedly got butterfingers on the nun-chuck control’s in the middle of the operation. Kind of hard to remove a tumor with forceps when the syringe suddenly comes up and stabs the patient without notice; so unless we are constantly dealing with a masochist doctor (possibly excluding CR-S01), then the controls are selectively perfect or particularity crappy.
May 21st, 2010 on 3:31 am
Rating
This game is really a lot of fun! I have played all of the games in the series and this is by far the best. Atlus made a very good decision to branch out and try to incorporate new experiences into this game. Some of the modes will remind you of previous Trauma titles, but others, like the crime scene investigation game, are a major departure from previous games in this series. I have been so impressed with the crime scene game, I am hoping that Atlus will make a new game based solely on this concept. If you have enjoyed any of the other Trauma titles, this one will blow you away.
May 21st, 2010 on 4:37 am
Rating
Trauma Team is the fifth game of the Trauma Center series but it’s a very different sort of game. Unlike the previous games which focus primarily on emergency procedures and surgery, Trauma Team has six different characters each with his or her own specialty in the fields of surgery, forensics, first response, diagnosis, endoscopy, and orthopedics. Each character has a completely unique personality and the game has nearly full voice acting. Character designs are pretty much in the same style, but the animation is cleaner and edgier because it incorporates comic book-like cutscenes. What really sets the game apart from the rest of the series is the incorporation of the different specialties. Although the surgery component is still more or less the same as in previous games, the other types of specialties add an interesting twist to the game. For instance, the forensics cases could very much be a game on their own. The cases are extremely immersive and they feel more like part of an episode of your favorite crime drama. Similarly diagnosis presents you with a patient and requires you to determine what the underlying illness is by running examinations and questioning the patient. Overall, the experience is deeper and allows for more interaction with the game environment. This is a great new entry to the series and definitely worth a try if you enjoyed the prior Trauma Center games but were getting tired of the repetitive gameplay.
May 21st, 2010 on 10:00 am
Rating
I never really considered myself a fan of the Trauma Center series – I played the first one on the DS and was mildly amused, but not enough to pick up the sequels for myself.
However, when I found the Trauma Team website ([...]), this became a must-buy. The videos do a good job of showcasing the various modes, and the developer commentary assuaged a lot of the misgivings I had about the series. The hypernormal aspects, while still present, have been toned down compared to the use-your-zappy-gun “surgery” of the previous installments.
This is an easy game to get addicted to because of the aspect of having six different games modes. After a protracted menu-driven Diagnosis, you don’t feel like doing another – but while in most games this would have you turning off your console, in Trauma Team you can just hop over to do a fast First Response mission.
The story is decent with a few moments of genuine emotion and a few eye-rolls. The controls are surprisingly smooth for Wiimote and Nunchuck, the co-op is well done, and the difficulties are very well tuned. Easily the best Trauma Center game to date, and to be quite frank, if the next game in the series is anything but “Trauma Team Two” I’ll be disappointed. This is a huge step beyond the surgery-only of the previous games, and I for one am very glad they took the risk and shook it up. Here’s hoping they don’t step back.