GRID

GRID

51c7O96qMtL. SL160  GRID Rating: 0stars GRID
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Product Description

GRID X360

Details

  • Contains 3 distinct regions featuring US, Japan and Europe
  • 3 distinct racing styles that include Muscle cars, city racing, drift racing, traditional circuit racing
  • Progress and create your own race team, hire co-drivers, and attract real-life big sponsors
  • 20 car grids, bigger than any other racing game, fully licensed cars and tracks, all fully damageable
  • Slicker, sexier, presentation similar to a Hollywood film

GRID out of 5 based on 0 ratings. 16775 user reviews
XBOX 360 GRID GRID X360 $29.99 http://ecx.images-amazon.com/images/I/51c7O96qMtL._SL160_.jpg
http://gamerbestdeal.com/blog/2010/09/30/grid/

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10 Review to this product

  • Chris Longhurst

    Rating stars

    My review of GT5 Prologue elsewhere on Amazon reveals how disappointed I was with that preview to the full game. Things are a lot different this time around though. I downloaded the demo for Grid from the PS3 store first of all. 983Mb, so it took a while, but once it was installed and I was able to start playing – wow. The next day I went out and traded GT5 Prologue at my local games store and bought the full version of Grid. Why? Because Grid is exciting to play.

    How can this be? It doesn’t run at 60Hz. It doesn’t run in 1080p (it’s a 720p game). The graphics aren’t as clean. The physics isn’t as accurate. Surely GT5 Prologue ought to be head and shoulders above Grid?

    In the computer graphics world, there’s a concept called The Uncanny Valley – it’s when CGI becomes so real that humans no longer accept it as being real any more. GT 5 Prologue has crossed the Uncanny Valley. Grid hasn’t and it’s so much better for it. The graphics are grubbier, dirtier and rougher – more like the real world. That’s not to say they’re worse. Not by any stretch of the imagination. In fact the detail on the cars and tracks in Grid is every bit as complex as that in GT 5 Prologue. Pause a replay or look around the cars in the garage – the detail goes as far as manufacturer logos on the wheel rims and brake calipers.

    The single big-ticket item for me though is that Grid has solved the two biggest problems with GT 5 Prologue. Grid has car damage, and it’s AI for the other drivers is stunning. First the car damage – it’s incremental. Starting with scratched paint, bent wings and cracked windows. Keep up the reckless driving and bumpers will work loose and windows will pop out. Keep going and you can bend just about every part of the car. It all affects the car handling too – not extremely, but it is noticable. Steering can pull to one side or the other, acceleration can be dulled, brakes can lose their efficiency. Cracked radiators, bent air intakes – all affect the performance of your car. It’s more arcade than simulation, but frankly it’s so much better for it. Best of all, like Forza and other racers, when something drops off a car, it’s persistent – it stays on the track creating a hazard for competitors behind. Same goes for tyre walls – whack into one of those and the tyres will fly all over the place, scattering into the crowd and track. Oh – and the crowd – 3D people that cheer and chant, and if you smack the wall right next to them, jump back. A nice touch.

    On to the AI front, a breath of fresh air from the awful GT 5 Prologue disaster. Drivers jostle for position all over the track. They will get aggressive with you if you get aggressive with them. They make mistakes, often spinning out or crashing into each other or trackside objects. Fabulous. Love it.

    You can whip up a paint job for your team from some basic choices of patterns and colours. It’s got nowhere near the amount of tunability and customisation that some racers do but really – do you need it? There’s plenty of variety in Grid to give you a custom look to your team. On top of that, the more you race, the more sponsors become available to you, so you can stuff sponsor stickers all over your ride to make more money when you race.

    Other graphics touches are nice – the tyre smoke effects, dirt and sparks from the odd hard landing or excursion into the grass. Realtime reflections and shadows from everything. It’s all gravy but it’s all brilliant.

    There are a raft of racing events to choose from – Pro Stock, Touring Cars, Destruction Derby, Open-wheel, Drift, Pro Togue – the list goes on. There’s a large choice of tracks and a reasonable good choice of cars to choose from. Most tracks have a couple of different versions with forward and reverse options coming up later in the game.

    The in-race music is patchy – it only seems to exist in a couple of races and I’m not sure why. Nobody in the Codemasters support forums seems to know why either but it’s not a biggie. When racing there are plenty of ambient sound effects going on around you, even if the engine sounds are all a bit samey.

    The replay facility is exciting to watch but it is a little limited. You can only focus on your car and you can’t rotate the camera around, and there’s no save facility. There are 5 or 6 predetermined camera choices including TV-style coverage which is nice, and the ability to slow the action down to ultra-slow-motion is really a nice addition. Grid also comes with a flashback feature. If you cock something up in a race, you can watch an instant replay and then choose the point in the replay from which you want a do-over. You’d think that would make it easy to win the races but in reality it doesn’t. You only get between 2 to 6 chances in a race depending on your difficulty level. Each time you use one, you lose potential cash and reputation from your end-of-race winnings. The more cash you have, the more cars you can buy. The more reputation you earn, the more you can demand for racing for other teams. Yes – you have your own team, but you can also race for others as a sort of ‘gun for hire’. Once you’ve progressed far enough you can also hire a second driver to drive a second car for you, doubling the chances of making money. As you work your way through the game your reputation level also unlocks more licence classes to race in – 10 in all, split 3 ways between US-, Euro- and Japanese-Racing once you’ve won your way through the basic licence.

    Grid’s online mode is also a lot better than GT 5 Prologue’s too. It’s intuitive and easy to use, and doesn’t seem to really care about how your internet connection is set up. There is not a lot of noticable lag which makes for a nice, smooth racing environment. You can opt to join an existing lobby on the internet, or set up one of your own and wait for others to come to you. If you set up your own lobby, you can set a couple of different options, like damage levels and whether or not the race employs ‘catch up’ to keep the racers closer together. The only thing that marrs the online play is that you’ll inevitably get one or two idiots who, once they’ve realised they’re not at the front, will turn around and race the wrong way around to try to crash into everyone else. But I guess that’s the motor racing equivalent of the 5 year old Korean kid who knows every glitch in first person shooters and appears to be able to snipe you from across the map.

    Most importantly though, Grid is exciting to play. Properly exciting – enough to annoy you when you lose a race and make you want to run it over again to try to improve your ranking. It has plenty of eye-candy, plenty of replayability and plenty of variety. And that is why, for the time being, Grid trumps GT 5 Prologue in every category. Sure GT5P is a “preview” or “expensive demo” but if Polyphony don’t learn from what Codemasters have done with Grid, the full version of GT5 will falter and ultimately fail. Grid doesn’t fail – it wins comprehensively. Download the demo and I bet you’ll end up buying the full game.

  • Nicholas Shoemaker

    Rating stars

    Very few games have come along on the next gen systems, that have caught my attention for more than an hour or two at a time. Call of Duty 4: Modern Warfare, Uncharted: Drake’s Fortune, Heavenly Sword, and Dirt, were the latest to hold my attention. Then, along comes this unknown racking blockbuster known as GRID! From the moment GRID made it in to my PS3, I was hooked. The next seven hours were a blur!

    Now don’t get me wrong, I am not a fan boy of either racing genre over the other (arcade or simulation). I love all racing games from Mario Kart to Ridge Racer to Forza Motorsport to Gran Turismo to Dirt, and back again. Each style has its niches that appeal to me, and GRID has combined them perfectly. I will just say that CodeMasters has done it again. You start the game with a beat up Mustang Boss, a garage with no tools, and no money. You will race for other teams to earn money to open your garage and fix your car. Once you have your car, the fun begins!

    The cars, the tracks, the visual effects, the eye candy, it is all just stunning! There is nothing better than sitting in your old Ford Mustang Boss, hitting the gas and watching the rear end of your car drop and shift due to the pure power of the car. The racing is intense, and the AI is the best that I have yet to see. This is not the typical “I can never beat these guys because they run that perfect line and never wreck,” kind of game. You will realize out of the gate that these guys are out for blood…yours and each others. The AI does it all, from forgetting to break and slamming in to walls in the corners, to tapping your bumper to spin you out, to side bumping you off of the track for a spin out. But remember, the are doing all of this to each other as well. For my time playing, it was not uncommon to be in fourth or third, and seeing the cars in front of me turn in to a billow of smoke and car parts as they were bumping for position on the next turn. The AI’s driving intensity makes this game a 110% better from the start.

    As for the damage to the cars, this is were a little arcade presence comes in. There are subtle little things that you can get away with like bumping things all throughout the race, but never doing enough damage to effect your cars performance. But trust me, if you slam into a wall at 100+ mph, your car is toast and you have three options, (1) restart the race, (2) retire and lose reputation points, or (3) rewind to just before your accident and try again. I will touch on the rewind ability in a few. Now that takes care of the extremes for damage (light and heavy), but what about the moderate? For anyone that has played Forza Motorsport, you will notice the moderate damage effects right away. If you hit a wall or another car at a decent speed, on the front right side of your car, you will notice that when you take your hand off the wheel, that the car will pull to the right. This makes for some interest when you are on lap 9 of 10, just hit the car in front of you to take over first place, but your car now pulls to the right or left for the entire last lap. Now, back to the rewind ability…during a race, when you are in 1st place and coming in the last turn and slam in to the wall for some reason, you now have the ability to “rewind” the race to just a few seconds before your wreck, and try that nasty corner again.

    The one down side to this game (for me at least) is the inability to modify your car. There are limited mod capabilities, but I enjoy the Forza Motorsport abilities, where you can mod everything from the ground and up. I like changing the rims, changing the body kits and hoods, tinting the windows, and giving the car a custom paint job, then going in and completely redesigning your engines. I believe this would have been a great addition to the game. Maybe in the future CodeMasters, maybe.

    All in all, this is a great racer. By far, one of the best racers that I have seen in a VERY, VERY long time. And it is definitely, hands down, the #1 racer currently available on the next gen systems. If you are a fan of racing games, the is a must buy!

  • Chad Babineaux

    Rating stars

    If you don’t like action racing games because they are so un-realistic, and get frustrated with simulation racing games because of the tuning and practice needed to compete; GRID is the perfect game for you.

    Likes:

    - All cars handle differently

    - The graphics are amazing (the replay looks like real TV)

    - You can see damage to your car

    - You don’t have to be a car expert to tune your car to get the best time for each track. (no tuning)

    Could improve:

    - The other cars will quickly catch up to you or wait for you if you get ahead of the pack or fall behind it (so un-realistic).

    - It takes major crashing to affect the performance of the car. You can go from last place into the inside of a curve and brake late, then crash your way into at least mid pack.

    - You can easily go from 1st to last place by spinning out in a curve on the last lap. All cars like to stay grouped together and run 2 wide.

    - Force feedback could be better in the turns

    If the other cars were spread out more (first 3 issues), it would be the perfect racing game for me.

  • Quiero Cafe

    Rating stars

    For anyone who doesn’t know, a standard XBox 360 Wired Controller plugs in and works fine on your PC USB port. Even off-brands will work. You don’t need the Controller for Windows which MS was selling. The drivers should load automatically, but if they don’t, you can download the drivers from MS with a quick Google search.

    Having said that, I have no idea how well Grid will work with other controllers or wheels. However, using the keyboard (as I started out doing) is impossible. You can just about control the Touring Cars – enough to see how great the game could be. Without an analog accelerator, most of the cars will simply spin out in place.

    I was just about able to run this on an Athlon X2 3600+ with a 7600GT. This was on decreased resolution and with all eye-candy turned off. So that’s probably a good idea of the min rig required. Even at that, night scenes were low FPS, as well as some turns and just about anytime all the cars on the track bunched up. I upgraded to a 9600GT w/ a 5000+ and the game runs amazingly with everything maxed.

    So, was this game alone worth bringing my computer up to somewhat modern spec? Absolutely. I am not really a huge racing game fan either – certainly not to the degree that I want to have to simulate working on my car in a garage. However, this game has a certain “something” that compels you to play it again and again. And it’s not even so much about winning or losing as it is finding what it takes to master the widely varying vehicles and tracks. It’s almost as if your main opponent is your own ability.

    Having said that, the AI racers here are a ton of fun to compete against. It’s hard to believe that some truly malicious person isn’t controlling some of the other cars. And nothing could be more gratifying than watching that driver ahead of you take a turn too wide and get lost in the gravel.

    What really shines in the game are the in-city tracks, especially San Francisco and Milan. At first glance I thought, “Who wants to make a series of 90 degree turns like that?” But those races turn out to be far more fun than the actual tracks with their long curves. Another stand-out is the Le Mans track which features a few very long stretches of straight open road where you can see just how fast that Lamborghini actually can go.

    Sitting on top of it all is the flashback feature, that lets you rewind a few seconds from a mistake or accident, and start anew. This alone gave me an appreciation for real race drivers, as you can see how quickly they must react, and how just a subtle twitch makes the difference between winning and catastrophic failure.

    I usually have no interest in the career modes of any game, but after giving Grid World a shot I think I may have to change my tune. If nothing else, it spoon feeds you all the variety that the game has to offer. And it’s fun to try to juggle your sponsors and come up with enough money for that shiny new racing mobile you need to reach new heights.

  • El Sparquito

    Rating stars

    Grid is the first PC racing game that I’ve played and by far the most realistic. It doesn’t have as many cars as GT5 (about 43?), but the superb graphics and intensely realistic driving experience more than makes up for it. I’ve only had the game for a few days and I am smitten.

    I have my PC connected to my 56″ 1080P TV via DVI-SVGA running at 1024X768 and it looks fantastic! I’m looking to bump up the settings to 1280X800 once I get my settings optimized & the cable swapped out w/ a DVI-HDMI. The lettering (mostly menus) can get a little jaggy, but the gameplay is smooth and the backgrounds flow seamlessly around you. The added details such as damage to your car affecting the handling, realistic smoke effects (you really have to wait until the smoke clears before you can see anything) and the superb replay options add in to the fun. The cockpit view is great, too – although there is a slight delay between your shifts and the on screen driver shifts, but I’m being nitpicky. I do wish the cars were customizable, but I’m still getting used to the game, so it’s no biggie for now.

    I did have inital problems w/getting my new Logitech Driving Force GT wheel (the newest one w/o the clutch) to play nice with Grid, but it was resolved once I loaded in the newest drivers from wingmanteam – not the game’s fault. Grid’s wheel/pedal settings from the driver options menu allowed for more fine tuning (force feedback strength, pedal bias, wheel deadspotting, etc.)

    Bottom line – great game for those seeking a solid racing sim & a bad game for those who like arcade racers like Burnout.

    System setup:

    Intel Pentium D (2.8GHz)

    2GB DDR2

    XFX 8800GT 256MB

    Samsung 56″ 1080P DLP

    Onkyo receiver/JBL surrounds

    Custom built racing seat w/Corbeau Forza

    Logitech Driving Force GT wheel/pedals

  • Craig

    Rating stars

    For anyone that has any interest in racing games, this is a must have. The graphics are exceptional, great sound effects, nice progression system. The game starts with a race in a Dodge Viper to get qualified as rookie status. After that it’s on to various races in different locations and cars. The game lets you pick from a selection of races. Each race has a goal and some have bonuses as well. You need to reach certain financial levels in order to progress and get better cars, etc. Following the races, the game automatically goes into instant replay mode (which can be bypassed, but the replays are cool to watch). The xbox360 controller for windows works great with this game, it was automatically recognized and I didn’t have to reassign any controls. The handling is tricky at first, I was crashing left and right in the beginning, but after several races you get used to the handling and how to take the turns without spinning out. The graphics are so good that you don’t mind crashing sometimes, as the damage is modeled in great detail and the car even starts making creaking sounds if damaged in certain areas. The announcer advises you throughout the race the status of your car and if it’s getting damaged too heavily. (Another nice touch is the announcer speaks your name as well, assuming your name is common enough). It also offers multiplayer mode which I haven’t raced in yet but looking forward to it.

  • Strategos

    Rating stars

    There are racing simulators, and then there are racing GAMES. I read a preview and an interview in two issues of Edge magazine discussing the new direction Codemasters was taking in this game, and by the time I finished the preview I was so exited I knew I had to preorder the game and make the first full-price purchase I’ve ever made of a 360 game. The reason is simple. As one of the game’s creators said, the racing genre has become a collect-a-thon with very little to do with the joy of racing. We’ve come to invest massive amounts of time into things like Forza and Gran Turismo without actually enjoying the races, just trying to win enough money to buy that next car or rank high enough to unlock that next track. The Race Driver series, like the Colin McRae Rally series, has been trying to gain a foothold in the west for some time. Personally I have no problem with TOCA or Rally (I love every Colin McRae game I’ve played except, strangely, Dirt), but everyone else seems to need some convincing. Codemasters have been trying to do this for years by throwing all kinds of crazy modes at you in the Race Driver series. With Grid maybe they’ll finally get your attention.

    The first thing you will probably notice is the graphics engine that powers this game (the same one from Dirt). These are next next NEXT generation graphics. Flags wave in the breeze, crowds cheer and jump up and down, and huge clouds of smoke shoot from your tires when you spin your tires. At the starting line, there is a fog of exhaust from the idling cars. But when you start racing, you realize that everything is also faster than greased lightning, giving you that sense of speed previously only seen in the movies.

    When I first played the demo, the impression I got was that the developers watched The Fast and the Furious, Gone in 60 Seconds, and bunch more like them, and said “We need our game to look, move, and feel like THAT.” Just before the race starts the camera does a lightning-fast zoom to the cars from an overhead view. On the replays, the camera shakes and rattles like it’s a helicopter shot tracking your car, and your car is itself has the shake and blur of an object rocketing along at incredible speed. Nothing like the Sunday driver replays we’ve all become accustomed to. The sense of speed is really fantastic, and the game’s controls will at first take some getting used to, because the cars are far more controllable than you are probably used to (resulting in a lot of spin-outs and wall-slams because you aren’t expecting to turn so sharp). What this translates to is that when you get used the feel of this game it’s a non-stop thrill ride as your car flies around corners and takes off from a stop like something out of a forth of July blockbuster.

    And let’s not forget about the car deformation and physics engine. While I don’t think it’s possible to land upside down, I have wedged my car on top of wals, flipped end over end, spun my car 360 degrees in the air, and smashed my car till all that remained of the front was the engine (and I can’t count the times I’ve seen my wheels fly off). Yes, this game has damage, and it’s way better than the damage in any other game I know of. It’s not realistic, but it is TOUGH. If you have a head-on collision at top speed, that’s it. Your car is wrecked. Fortunately the new Rewind feature makes it possible to stop time and rewind to before the crash (ala Prince of Persia’s innovative time-control system). Is it a cheap gimmick? No. It’s a really cool feature and an absolute lifesaver. But of course, it also demishes your score, can only be used a certain number of times, and in higher difficulty settings and record score making can’t be used at all. Think of it like the ideal line in Forza. It may be cheating, but it’s a game, not real life. And there’s no point in playing a game if you can’t have fun. And a whole lot of fun Grid is.

    The A.I. in the game is also quite good, and not just because cars keep slamming into you and trying to force you off the road (in a couple of races one or two of the leaders kept trying to block the road to keep me from passing and when I got ahead harassed me continually from behind). The other drivers will actually fight each other, spin out, and crash all on their own. This makes everything enormously exciting because it stops feeling like you’re racing a computer that never makes mistakes and instead feels like you’re racing a wild pack of drivers jockeying for position (thankfully more Speed Racer and Nascar). Realism freaks will cry foul, but people like me who are TIRED of realism getting in the way of having fun will love the atmosphere of the races, where you feel rivalry and desperation in every race, and know that you could go from last to first or vice versa at any time (making every race feel like one of the greastest you’ve ever seen on TV, because crazy comebacks and smash-ups at the finish line do ocassionally happen in real-life).

    While most racing games stick with one mode, Grid has you doing all kind of crazy races, from destruction derby to drift challenges, to one-on-one mountain racing. You’ll drive Formula 3, Super cars, and muscle cars. You’ll drive everywhere from Long Beach to Le Mans. While I wish there were more tracks (I loved the destruction derby and wish there were a few more of my favorite European tracks), the limited car selection doesn’t bother me at all, because all the cars are fast and fun and very usable. Similarly I’m GLAD there’s no car tweaking and tuning because in the end it just distracts from RACING. Leave that adjustment stuff to my mechanic, thank you very much.

    The sound in this game is roaring, from tire screeches to the turbine-engine whine of your formula 3 at high rpms. The crashes and crunches come perfectly and the music is upbeat and heart-racing. There’s also a manager and Crew Chief who talk to you through the game offering advice, and even address you by name (when you create your profile, you select what they should call you from a list).

    The only real snag I’ve hit so far is the unbalanced difficultly in the events. I can pretty much always hit a podium finished in the United States races, but the European track courses are REALLY hard, as is getting anything other than last place in Le Mans 24 hour (which in a really cool move is 24 minutes long). If playing on Easy meant I could always get at least 10th place I would have no complaints.

    There you have it. This is the game everyone’s been waiting for. There’s fast and furious racing action with the best replays in history. Glorious graphics at lightning speed, roaring sound with good music (for the first time in a racing game since I can remember), cool commentary as you race that addresses you by name (how cool is that!?), awesome physics and A.I. that results in cars trying to push you off the road and crazy smash-up crashes, and fun, fun, FUN racing events with lots of variety. If you love racing games you need to buy this one.

  • Raymond Martin

    Rating stars

    I love racing games but am not a huge fan of the realistic-type racing games (Gran Turismo, Forza, etc.). I read a lot of reviews of GRID before buying it and wasn’t sure whether I would care for it or not. I am a big fan of the Burnout series. I am not a huge fan of the Need for Speed series because I am not really into cars that use spoilers as decoration and use blown-out mufflers to make them sound louder.

    That being said, GRID is probably the best racing game I have ever played. I like the fact that you build your own racing team including designing your own “branding” for that team but you don’t get bogged down with choosing decals and other countless inane customization options. The cars in GRID are actual cars (Corvette, Lamborghini, Aston-Martin, etc) as opposed to the Burnout cars that may be modelled after real cars but have silly names.

    The racing in GRID is NOT realistic like Gran Turismo but it’s more realistic than Burnout. You start the race with one car and if you bang up that car during a race, it can affect the performance of that car. You have several (usually 5) opportunities during a race to cue the instant replay and re-start just before you crashed so you don’t have to completely avoid crashes altogether but you can’t just bounce off of walls and other cars for the entire race like you can in Burnout, for example. Unlike the latest Burnout offering (Burnout Paradise), you CAN restart any race at any time. There are drifting events and head-to-head races as well as endurance events like the “24 hours at Le Mans” race.

    As you progress with your racing team, you can add drivers to your team so that you have multiple entries in the same race. The tracks vary depending on whether you race in Europe, U.S. or Japan but you don’t get bored racing the same track over and over again because they change the tracks for different races. Sometimes, you race in the opposite direction on a particular track and sometimes they add sections to a particular track. So, you don’t get bored racing the same tracks all the time.

    I found a lot of conflicting reviews before buying this game and was still not sure what I was going to get when I played it. That’s why I have posted this review. Hopefully, it will clear up any confusion there might be about what kind of racing game GRID is for those of you who may be on-the-fence about purchasing it.

  • Darin Beard

    Rating stars

    Driving games are my favorite games to play. I’ve played arcade types like Burnout Revenge, Flatout 2, Need For Speed, etc. and I’ve played the racing simulators like GTR,earlier Race Driver versions, DIRT, etc. and I’ve played things like GTA (not much of a driving game), the original Driver which was the best of them, etc. I use a force-feedback wheel and pedals.

    As far as racing simulators, GRID is by far the greatest I’ve ever played. It’s not so deep into the mechanics of setting up a car that you have to deal with all that but it’s also not a game you can just jump into and start winning. It’s hard. You have to fight to win. You have to practice and learn the car and the track. You have to compete hard against the other game controlled vehicles. When you do finally start getting closer to the front of the pack, it’s really exciting because you had to work to get there. I am not saying it is so hard that it can’t be done. If you are a fan of racing games and you like realistic simulations, this is an excellent one. There are many different types of cars and tracks and racing styles that it keeps it fresh.

    The damage engine in the game is superb. The cars look damaged where you hit including dents, parts that fall off, scratches, etc. Damage can also affect the cars handling. Radiators get damaged causing the car to run too hot, steering is damaged by taping the wall too hard (I’ve had to quit races when I damage the steering to a point where I just can’t control the car well enough). Your car can also be totaled by too much damage that it won’t drive anymore and you’re done. BUT, there is this great feature called FLASHBACK that lets you back up in the race a bit from where you totaled the car and start from there again, hopefully missing the crash the next time through. It costs you some money in the race to FLASHBACK, but it’s better than not finishing. That comes in handy in the Demolition Derby races, which are races in some beater looking cars where you try to take other people out of the race while racing around. It’s a lot of fun.

    The graphics in this game are spectacular. I do not believe I’ve ever seen a game that looks as good as this one does. You do have to have a nice graphics adapter and a pretty good CPU to pull off the high settings, but if you can it’s gorgeous. The actual physics of the cars looks as real as I’ve seen, too. I’ve seen footage of actual game play that could almost fool people into thinking it’s real. That’s how good I think it looks. Just watch the trailer of the game online and you will see what I mean on that.

    When you start the game you setup your racing team (just you in the beginning) and choose colors and a “striping” or decal design for the cars and that color and decal design shows on every car you buy along the way. You can change it, but I like to see the design translated from car to car as you buy new ones.

    I have not tapped into the online play yet, but I will very soon because my brother and a buddy or two are now into this game, also, and we are planning a night of hardcore racing.

    For those reviews I’ve seen about it being too hard to drive, my 13 year old son plays and does very well. So, if you want a challenge and not just an easy win, this game is the best I’ve ever played and I would highly recommend it. If you just want to win every time without having to work too hard, you might want to try the Flatout series or something more arcade-like.

  • Tim S.

    Rating stars

    I have been waiting for a racing game that gives that adrenaline rush of speed and agressive driving. Burnout came close, but it tried too hard, but Grid nails it. The presentation of the game is fantastic. Some people will complaint that there is no modding of cars, but personally, I just want to race. I don’t want to worry that someone beat me becaus they know how to adjust camber height or gear ratio. Earlier I purchased GT5 Prologue, but it just didn’t excite me. This game is about as exciting as racing gets.

    Some of the videogame review sites only gave Grid a rating between 8 and 9, but they all knocked the game for what it isn’t. It is not a sim raceer, but at the same time it is not an arcade racer either. It strikes a nice balance in between.

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