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List Price: $19.99 Sale Price: $18.64 Availability: Usually ships in 24 hours Eligible For Free Shipping
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Condition: New Description: Elebits thrusts players into a game of hide and go seek as they try to track down a group of mysterious creatures. A revolutionary game of hide and seek! Search high and low for mischievous little Elebits using the innovative features of the Nintendo Wii controller to push, pull, lift, throw and interact with anything and everything in the environment. Features: Konami's first game for the Wii Use the innovative Wii controller to interact with the environment in your search for Elebits, pushing, lifting and throwing anything within reach Use captured Elebits and their power-generating abilities to open up additional options and opportunities in the ever changing environment Search quietly to sneak up on the Elebits or create a commotion to scare them out of their hiding places
October 10th, 2010 on 10:39 pm
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When I opened Elebits, I didn’t know what to expect. After a few minutes of play I was hooked.
Elebits is a natural for the Wii controller. “Elebits” are what powers the world. You need to capture them with your capture gun and use them to turn on various devices. You can also manipulate objects in order to move them to capture hidden elebits. The nunchuck controller is used to move around the room.
My 6 and 9 year olds went crazy over the game. They had a blast trashing the room in order to uncover and capture elebits.
I’m very happy with elebits.
October 11th, 2010 on 2:21 pm
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Elebits is a “collecting” game where your aim is to gather up little electrical life forms while completely demolishing the room you’re in. It is quite satisfying, and fun for all ages!
It’s sort of hard to describe the appeal of this game. In some ways it’s like describing the appeal of the Sims series. What’s so fun about walking around a virtual home, interacting with it? For some reason, we humans just like to do that. In elebits, you walk into a “bedroom” for example. It’s got all the normal items a bedroom has – shelves, books on the shelves, lamps, electronic items, etc. Every single distinct item in the room can be interacted with. You can take individual books off the shelves, move the shelf, move the bed, turn on items, and much more.
But you’re not just walking around picking up books and examining them. Instead, you have a raygun that lets you whirl these items around in your frenzied search for Elebits. It’s really best if you ignore the plot here, but this is the gist of it. You’re a spoiled little girl who has two scientist parents. You are insanely jealous of the object of your parents’ research – electrically charged elebits. However, when the power goes out in your town and your parents leave you behind to go look into the problem, you promptly pick up your dad’s “ray gun” to start zapping Elebits on your own. The more you gather up, the more of your electronic devices and lights that begin working again.
So the game is non-violent, but wildly “fun destructive”. You go around zapping at the little Elebits creatures to gather them up. You have a time deadline, so you’re wildly flinging things in the room around – vacuum cleaners, computers, books, lamps – to find where they’re hiding. The more Elebits you gather up, the more power you have to lift heavier items. When you charge up enough power, you can start turning on TVs and other devices – which then releases more Elebits. It gives the game a bit of strategy, knowing that you have to track down enough elebits to get through Door 1, to then turn on Item 2, and so on.
The controls are pretty straightforward – you point at an elebit, and push the button to suck it up. Sometimes it’s challenging to figure out WHERE on an item to “push the switch” to turn it on. For example you might know that the lamp can be activated, but you have to spin around it to figure out exactly where that darn ON switch is.
Even if you think the story mode is completely silly, wait until you get your hands on the level editor. You can then create your own levels, with your own rules, or even create complex Domino-chain styles of situations using all of the in game objects. Then you can load your level online for others to see and enjoy! This could easily keep you occupied for weeks.
Well recommended, if you’re into this style of non-violent but wackily destructive fun!
October 12th, 2010 on 5:59 am
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How about this for a cut and dried review: Within the first few minutes of gameplay you’re absolutely addicted. The only downside is the awful voiceovers but aside from that – total brilliance! Great, GREAT game!
October 13th, 2010 on 1:48 am
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This is perhaps the finest example of use of the Wii controller scheme that is available. You play as a kid trying to find “Elebits” to power on appliances so that you can…find more Elebits. Sound monotonous and boring? Well that’s where you’re wrong! It’s a great hide and seek game that entails throwing aside objects, shaking them, twisting them, opening doors, etc. All with relatively realistic feeling motions. Grab and rotate to turn a doorknob. Grab and swing to throw and object. You are bound to find yourself flailing around like an idiot and loving every second.
The game also has lasting appeal, particularly for the collector types out there. Each level has aseries of auxillary challenges for you to explore. Find the secrets, get perfect ratings. The game is a great way to waste 10 minutes or an engaging way to spend an evening.
I also greatly appreciate the fact that the game is relatively pick-up-and-play. Although there is an interactive tutorial as well.
I don’t know when I have had this much fun playing a game, and I recommend you get a copy so you can join the fun!
October 14th, 2010 on 12:16 am
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This game is a blast! Easy enough for the casual gamer to get the hang of in about 15 minutes and deep enough for a hardcore gamer to sink his or her teeth into.
Casual gamers are going to enjoy the cute characters, the ease of use, and the general fun of the gameplay.
Hardcore types will enjoy unlocking new modes, honing one’s elebit capturing skills, and improving completion times for each level.
Plenty here for everyone. A must buy!
October 15th, 2010 on 2:57 pm
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After reading the reviews on here and other sites, I decided that Elebits would me a great first game for my kids Wii. I’m glad I chose this.
The kids (6 and 11) enjoy it and I’ve found myself addicted to it as well…and I’m old enough to remember getting Atari for Christmas back in the day!
I think the story is great, the game is challenging, and there is so much to do (find all the hidden Elebits, solving the puzzles on each level, finding hidden objects, and capturing the elusive Pink Elebits) that I think there will be enough replay value to play time and time again.
October 16th, 2010 on 6:49 am
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When I first saw/heard about this game it didn’t sound like very much fun and I ignored it. But after playing my Wii and then reading reviews I thought that it sounded like it could be fun, so I bought it. I enjoy the interactive sets and the skill that it takes to complete the missions. The graphics are aweswome. This game reminds me very much of Katamari Damacy for the PS2. Elebits dosn’t take loads of brain power, but it does take strategy and quick reflexes. Multiplayer mode is also delightfully fun.
October 16th, 2010 on 6:56 am
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I bought Elebits just because the concept of the game intrigued me and I thought it would be a great way to really feel the use of the Wii remote. From a physics standpoint, I wanted to experience opening doors and drawers and feeling the tension and rumble on the remote (something you can feel acutely with the Trauma Center game). Call me odd, but I am not a gamer by any means but really enjoy the novel way that the Nintendo approached this Wii and gaming as more of a full body experience. Wicked Cool.
Elebits is a fun game of hide and seek. If you are bothered (as one reviewer mentioned) by kitten-like noises and a whiny sounding kid — and supposedly exterminating or misplacing these strange little creatures … the game might actually bother you. For me, it is much more benign and just a really fun time throwing stuff around and hunting for these little creatures. Fun and very novel — I’m enjoying it as part of my Wii game arsenal.
October 16th, 2010 on 7:55 am
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Push boxes, pull open drawers, twist open doorknobs and pull the doors open, throw everything around, and zap plenty of Elebits. This game is just fantastic, well designed and executed in almost every respect. As with any game that’s well tied in with the Wii, the movements are mostly intuitive and well designed. Shift target on screen with controller to rotate left, right, up, or down. Zap Elebits with the “A” button, which is also used to grab items. Push, pull or throw objects by moving the main controller. No item is off limits — if you accumulated enough Watts you can move it or even throw it around. Move forward, back, left or right with the Analog stick on the Nunchuk. Crouch (move lower) or move up with the two buttons on the front of the Nunchuk. The game takes almost full advantage of the Wii controller’s abilities.
The game itself has a reasonable amount of depth but not it is not too complicated. There are a few different kinds of “Elebits” that you can capture. The primary ones either give you more Wattage, which allow you to clear the level, and “power Elebits”. The Power Elebits are obtained by turning on appliances (which you can do when you have the qualifying Wattage accumulated for each applicance), zapping the Power Elebits that subsequently escape; these Power Elebits give you the ability to move heavier items. By the time you’ve cleared the level, the room, or wherever you were, it is pretty much trashed as you’ve thrown everything around trying to find Elebits. The Physics of all the objects flying around and moving is well done, things bang into each other and knock each other over, drawers are blocked from opening, things get underneath and behind each other, etc.
Another nice touch is that it is easy to clear the history of the players, so basically you can reset the game to be as it was when it was new.
There is also a multiplayer mode, which is not perfect because only one player can control the movements of the shooter, but’s it’s not too bad. Probably best to just alternate single players than to play the multiplayer version.
The game is not integrated with the “Mii” personalities that you create from the Wii main menu, but this is not a serious deficiency. A maximum of three players histories can be stored in this game.
Great fun, highly recommended.
October 16th, 2010 on 5:16 pm
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Everyone who owns a Wii should play this game. Elebits is arguably the first to truly explore the unique possibilities the Wii remote can bring to a “full” game [rather than a collection of minigames] and the result is incredibly fun. Read the other review below for a decent overview of the features. I just wanted to point out that the open-ended design of the game promotes creative play. Just as a child might have more fun with a box than the toy that came in it, so too will you find unexpected pleasure exploring the mechanics of Elebits. For instance, in two player mode, you might take turns stacking objects on top of one another to build a tower until someone makes a mistake and it collapses. You might each pick a cabinet in the kitchen level and compete to shelve the most items in a given time frame. The possibilities are endless…
If that wasn’t enough, the level editor will ensure that this game achieves classic, or at least cult status. You are limited to the base environments of the main game, but you can place elements however you want within them. I have already seen some ingenious Rube Goldberg machines* and domino effects on YouTube.
This game will be a sleeper hit, and I have a feeling it will also become a rare find like some of the great DS games such as “Trauma Center” and “Phoenix Wright,” so pick it up as soon as you can.
*A Rube Goldberg machine or device is any exceedingly complex apparatus that performs a very simple task in a very indirect and convoluted way.